Farming energy credits in Star Trek Online can be a daunting task when there isn’t any direct indication of how you can do so in the game. You need EC (energy credits) to buy items from the exchange. You’ll need them even if you don’t plan on making your EC (energy credit) fortune farming yourself and instead earning them vis-à-vis the exchange. You’ll need at least a few million in seed money to get going and that in of itself can be quite hard, especially when first starting out. This guide is assuming a full free-to-play experience. Players who wish to exchange real life money for energy credits can do so via master keys in the official Zen store. The keys can be sold directly or you can open Infinity Lockboxes to earn lobi crystals and sell the content, although you can get boxes that provide almost no value EC…
Temu is designed to be an app to swirl you into a mystical shopping frenzy. There’s so much to pick from and a lot of fatigue when it comes to finding just what Temu is good for. That’s why we’ve put together a list of items, into various tiers, of what’s worthwhile to turn to Temu for and what’s not. Our S Tier is items that are well worth it and likely much less than other retailers (when there is no shipping fees). Meanwhile, lower tiers are items you may not even want to deal with at all on the site. One of the fun things about Temu is that it’s loaded with neat little mini-games like “hat trick” and “fishland” but none of these games actually pay out the reward (the free item) without inviting multiple users to the app. So probably the best advice you’ll get is to…
This guide will help you understand which classes are the best (and worst) in Legends of Idleon, which order to choose for your characters and exactly why. This is something that actually determines how well you’ll do in the entire game and how much you can advance because each of the classes are much more proficient in some resources than others. The Class Tier List So let’s break this down. The warrior should be your first class that you make because it’s going to be focused on mining, the first really important resource for you and it’ll be really good at farming something you’ll want to pour a lot of your resources into for your first character. Warriors do a multi-swing attack in melee, making them a lot more effective at farming actively than Mages and Archers, who attack at range. Idleon is a game of minimizing damage, so melee…
Forspoken is a isekai video game that has you in a magical world working to get back home. The start of the game really sets up the rest of the game and is likely the hardest part to get through so we’ve got some tips and tricks for the early part of the game to get you up and started. This guide works for Xbox, PS5 and PC since all three games are the same. If you’re looking for the best platform, PS5 is likely to run it the smoothest unless you have a beefy PC. If you’re having trouble running the game on PC then don’t hesitate to turn the settings down and make sure to close all the background applications. There’s a demo available for PC players hesitant to purchase. It’s recommended to try the demo first to see how you like it before buying on PC. Down…
To reach world 5 in Legends of Idleon you’ll have to first defeat the previous four world’s bosses. You only have to do this with one character, which is the critical step in making this “speedrun” as fast as possible on a fresh character. One of the reasons to reach world 5 quickly is that it makes the rest of the content nearly trivial and prevents you from sticking around the previous worlds grinding for way too long. We’ll break this down world by world. If you’re already at say world 3, use the table of contents to move to world 3 and just start there. You can technically reach world 5 within a week or two without spending any money, expect to spend roughly a month unless an event that gives free candies is running. While you can play any class and will have a full team, check out…
SIGNALIS only allows for six inventory spaces and many players do not like the concept at all. So much so the developers have responded noting that they’re working on iterating on some kind of change that doesn’t remove the spirit of the gameplay but alleviates some of the player concerns. For me, I find the entire debate fascinating. The issue stems from the way that the game presents the inventory as sort of a puzzle challenge, akin to games likes Resident Evil. It forces the player into a set playstyle, something modern gamers aren’t very appreciative of, where you will always optimize your run by not bringing ammo and only carrying one weapon. That gives you five inventory slots for all other items. Yet, players who play the game on Easy or Normal will likely want to play aggressively and in doing so will want different weapon options, lots of…
SIGNALIS is sort of an enigma of a game. It’s a great recapture of the feeling of the “5th generation” era of gaming and is actually a lot of fun. While its considered a survival-horror game, its more akin to an action-stealth game like Metal Gear Solid and less like Resident Evil per se. However, it has a very interesting, wild and convoluted story that needs a bit of explanation. Another thing to note is a three person team worked on this game. I touch a bit on this in my article about meetings at video game studios, but a lot of the game is clearly intentional from a development standpoint. Which is why SIGNALIS feels so buttoned up. SIGNALIS Is an Analog Horror Simulator That’s it, that’s as simple as it is. Everything in the game is built around a dream like experience of that 5th generation era of…
For those of you who have ever worked a job that had any kind of meeting this may actually resonate differently than those who haven’t. When video games are developed there are, surprisingly, a lot of meetings that occur. When we’re talking meetings we’re talking a lot of meetings. So many meetings that it’s actually kind of fascinating to think about. None of the below is really applicable to single developer games that don’t utilize outside contractors. Single developers naturally work entirely alone on their own game and purchase / generate all the assets and resources themselves. Single developers who contract out work still have meetings, interestingly enough. Meetings and Video Games So there’s a lot of cooks in the kitchen. You have the product team, that’s the developer and the game designer along with their associated analysts and support staff. You have a technical team that’s got a considerable…
Supraland is super fun, at least in my opinion. You have a game that basically has all the components you need – dark souls level combat, Metroid for the NES complexity to advance and Zelda like puzzles. Well, maybe it’s not as hard as a souls game and maybe Metroid for the NES is probably way more confusing, but I’ve had a blast with it. We’ll start off with some general tips that’ll get you through 80% of the puzzles and then I’ll provide a very brief spoiler free walkthrough to get through the main story. The real point of the game is solving the puzzles, but there are a few areas where it can be a bit challenging. At the end we give some more direct answers to common issues in the game to help you get past some of the more challenging parts. Most of the same advice…
High on Life released to massive success on Game Pass and is a really fun, but rather short fourth wall breaking adventure. We’ve got a one page sheet on which weapons are best and what’s the best part about them, some top tips and wisdom on missables, a list of confusing parts during each of the bounties and finally we wrap-up with a spoiler free secret ending guide. That’s a lot, but for a simple game it’s the best way to get everything you need in one place to make this is a far-out space adventure. Weapon Tier List A+: Creature Creature’s ability is just really good because it’s offensive and defensive. Their trick shot is almost worthless, absolutely worthless. The mind control just sucks on lower difficulties, on the harder one it gets some heat off of you but ultimately the ability to just non-stop have enemies staggered with…