A molten Dwarven fortress atop cold, snowy mountains; a jungle of merciless danger and adventure; and people of all types to be found in every corner of the world, partaking in a cultural phenomenon unlike any other. In 2004, this was some of what awaited those who entered Blizzard Entertainment’s World of Warcraft, a game that changed the landscape of online role-playing games forever. Since its launch as an immediate hit and cementing its spot in popular nomenclature, the game’s content has only grown in scope. What started as an ambitious project into unknown territory has become a perennial king of the industry that set the example for others for years to come. Now, fresh off the heels of WoW’s latest content expansion, Battle for Azeroth, Blizzard is preparing a new kind of journey — this summer, players will get to go back to where it all began in World of Warcraft:…
No doubt about it: “elitist” is an ugly world. Its connotation brings to mind concepts such as exclusion, snobbery,…
Believe it or not, metal has always had a staple holding within the world of video games. Sure, Avenged…
The first Super Smash Bros. changed the game (pun intended) when it came out in 1999. Never before had characters across…
Rumors are flying around on the internet about a new Batman Court of Owls game, but that’s not what…