Welcome to the full story Amanda the Adventurer 2 explained. In this highly anticipated sequel, the game expands on the dark and twisted lore introduced in the first game, while also revealing new layers to the characters, especially Amanda and Woolly. We’re going into the full story step by step.
Let’s go through the story, unraveling the mysteries and dark secrets hidden beneath the surface.
The Story So Far
The story of Amanda the Adventurer 2 picks up where the first left off. In the previous game, the player character, Riley, inherited her Aunt Kate’s house after Kate mysteriously disappeared. In the attic, Riley discovered a series of cursed videotapes, each containing episodes of a children’s show called Amanda the Adventurer. But these tapes were far from ordinary—they seemed to trap real people, particularly a girl named Rebecca Colton, who was transformed into the show’s titular character, Amanda.
The tapes Riley found in the attic gradually unveiled the story of how Rebecca became Amanda, and how the demonic forces connected to the production company, Hamlin, played a role in this transformation. Now, in Amanda the Adventurer 2, we continue deeper into the rabbit hole of this terrifying narrative.
A Mysterious Stranger and the Library
The game begins with a masked figure entering the attic and approaching Riley. This person seems to know about the tapes and the danger they represent. She appears to be a friend of Kate’s, implying that Kate may have been part of a secret investigation into the tapes and Hamlin. The stranger warns Riley that they need to leave the attic and head to the local library for more information about Kate’s work and the tapes.
Once at the library, Riley is given a walkie-talkie by the stranger, who stays outside to keep watch while Riley investigates Kate’s office. In the office, Riley finds more tapes—these tapes will reveal the next pieces of the puzzle, as well as more about Amanda’s tragic fate.
Amanda’s Trapped Reality
The tapes Riley finds in the library reveal Amanda’s increasing awareness of her confinement within the tape world. Despite the cheery and innocent façade of the children’s show, Amanda is clearly in pain, lonely, and confused. She frequently expresses her desire to escape and her frustration with her current existence.
In one tape, Amanda appears to be organizing a trip, but she quickly becomes disheartened, realizing that she can’t actually leave the world she’s trapped in. She talks about traveling “far, far away” and then laments that she can only do so in her imagination. This is one of the many hints that Amanda is fully aware of her imprisonment.
Additionally, Amanda seems to recognize Riley. She calls Riley by name in one of the tapes, which suggests that Rebecca (Amanda’s true identity) may have known Riley in the real world, or at the very least is aware of her through some supernatural connection.
Woolly’s Role
Throughout the game, Woolly—the sheep mascot and Amanda’s companion—plays an enigmatic role. In the first game, Woolly appeared to be a victim, seemingly manipulated by Amanda. However, in Amanda the Adventurer 2, the story takes a twist. It’s suggested that Woolly may not be as innocent as he seems.
There are multiple hints that Woolly could be tied to a demonic entity. In one of the secret endings of the game, Woolly is seen with his own demonic form, raising questions about his true nature. The game draws on the biblical idea of a “wolf in sheep’s clothing,” making it possible that Woolly is one of the demons manipulating Amanda and the events within the tapes.
Amanda often seems frustrated or annoyed with Woolly, and their relationship becomes more contentious as the game progresses. Woolly tries to act like a friend, but Amanda’s increasing hostility towards him might be because she knows more about his true nature than we initially realize.
Hamlin and the Demonic Forces
The tapes also provide more insight into the production company, Hamlin, and its dark intentions. Hamlin Studios appears to have been conducting satanic rituals as part of their production of Amanda the Adventurer. The tapes repeatedly reference demonic entities from various world religions, including Balam, Baal, and Paimon—powerful demons with specific roles in manipulating and corrupting humans.
Hamlin had seemingly made a deal with these demonic forces to steal the souls of children. The tapes, which were originally designed to be innocent episodes of a children’s show, became tools for summoning demons and trapping the souls of the kids who watched them. Amanda (Rebecca) was one of these unfortunate souls, and she now exists as a puppet controlled by these diabolical forces.
In one particularly disturbing tape, Amanda is forced to recite the names of multiple demons, hinting at a deeper ritualistic purpose behind the show. These recitations serve as a way to summon and empower the demonic entities, which in turn allows Hamlin to continue their malevolent activities.
The Secret Ending and Woolly’s Demonic Form
One of the pivotal moments in the game occurs during a secret ending in Chapter 2. Here, Riley gives a Woolly mascot toy to the Amanda demon. The demon tears the toy apart, which triggers the roar of another monster, presumably Woolly’s own demonic counterpart. This suggests that Woolly has his own demon form, much like Amanda, and that the two entities are possibly on equal footing in terms of power.
This revelation opens up a flood of new questions: Is Woolly another child like Rebecca, who was transformed into a demonic entity? Or has Woolly always been a demonic force pretending to be a victim? The game leaves this question deliberately ambiguous, but the evidence points to Woolly being far more sinister than he initially appeared.
The Final Tapes and Hamlin’s Cult Connections
The final tapes reveal even more about the cultish nature of Hamlin. Kate, Riley’s Aunt, had been investigating the tapes alongside some colleagues, and they had uncovered disturbing information about the studio’s ties to an ancient cult. This cult had been practicing rituals for generations, and Hamlin was a front for their activities.
In one of the last tapes, the characters of Amanda and Woolly are shown in extreme agony, their forms corrupting and morphing as if they are being torn apart. A cryptic message about every child having a “creative light within” is played, which seems to be a metaphor for the children’s souls being harvested for dark purposes.
The story ends with Riley discovering a hidden room in the library, where she finds the final tape. As she tries to leave, the masked figure from earlier is attacked by a monstrous entity. Riley narrowly escapes, but the fate of the masked figure is left uncertain, and the full truth about Hamlin and the demonic forces remains shrouded in mystery.
Conclusion
Amanda the Adventurer 2 greatly expands on the dark lore set up in the first game. It delves deeper into the tragic story of Rebecca Colton (Amanda) and the sinister machinations of Hamlin Studios. Woolly’s true nature is called into question, and the game raises the possibility that he is not the innocent companion we once thought, but a demonic force in disguise.
The game leaves many questions unanswered, particularly about Woolly’s role and the ultimate fate of Rebecca, but it sets the stage for what could be an even darker continuation of the story. As the mystery of Hamlin unfolds, one thing is clear: Amanda’s story is far from over.
Find out about every ending Amanda the Adventurer 2: Endings Explained