Creeper World 4 is the latest installment in a long running series by Knuckle Cracker. It takes the traditionally “2D” top down fluid simulation and turns it into 3D which is actually pretty nice. I absolutely love the game and think it’s an improvement kind of over CW3, but that’s not what we are here for. We are here for tips! Let’s begin.
Each of the main worlds is effectively a tutorial for the main units in the game. There’s a few additional units that you can use in custom maps (along with custom units themselves), but essentially each map is an introduction to a new tool.
Each map also, surprisingly, plays out the same. One of the bigger tips is to consider the TERP more often as a great solution in stopping creeper or forcing it into choke points. While it’s slow to raise or lower ground, creeper is also slow to go higher than it currently is unless a wave comes through. You can use multiple TERPs.
The game isn’t finished on the last stage. You can play the epilogue by zooming out.
Wallis is the hardest mission you’ll face and the only one you need a walkthrough for. To beat Wallis you have to be conservative with your resources early on because the wall will come down later and a wave of creeper is coming at you. Only activate one of the temples that spawn the bouncing ball at first until you get more arg. Then build a ton of cannons at the front shield and keep your side defended.
Snipers are really going to be the solution here. Once the door comes down and you have enough snipers to deal with all the things coming at you, you’ll be safe.
I used the TERP to build a little bit more safety and slow some of the creeper down myself.
Connect to the other orb spawners when you have the arg and you should be good to go.
Creeper World 4’s story is kinda strange in that it’s more of a prequel than a sequel to the other games. Major spoilers for Creeper World 3 ahead.
So basically, the game starts you off on mars where you’re attacked by creeper and use your experimental rift engine. You land on a “foreign world” and then your system is like broken, you pickup an AI, rift jump and rinse and repeat until you have the hippy, sarge and a cultist like AI with you along with “ada.” Now, you basically keep bumbling around until you find a note from your colleagues back on mars.
They came after you, realized that you’re time traveling through dimensions but are stuck on mars and they’ve left some powerful tools to fix your rift engine and let you do whatever you want to do on three worlds, that will lead you to the main world.
You get to the main world, die due to some EMP type device thing, get the rift engine all fixed up and ADA restored and everything going well, get revived as an AI and then you’re basically on an eternal struggle fighting the creeper everywhere.
The folks from mars by the way found their own like civilization that wasn’t under attack from the creeper and kind of settled there.
Achievements are in the GoG version, but only inside the game. Steam achievements are supported.
Parallel Universe: Destroy your base in creeper. Map resets and you have to play through a normal mission on that map.
Farsite Farside: Connect the temple on the top right to the liftic on the bottom. It was at one time supposed to be run out of liftic, to the minimum needed to win the map but when I connected the temple to the liftic, I got the achievement.
21 Guns Salute: Go to the Before Time map and build 21 sniper rifles.
The rest of the achievements are obtained finishing the story.
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