Dave the Diver does an exceptional job of telling you where to go and when. The main story is full of breadcrumbs, UI elements, guiding arrows and landmarks to help you navigate the Blue Hole. There are some elements that might have you scratching your head. Without spoiling the story, we’ve put together how to get through the main quest-line along with a lot of tips, hints and tricks to make it in the Blue Hole.
Most of the main story will directly tell you where to go and how to do it. There are a few places you might get stuck:
Dave the Diver is a chill game. Your missions and to-dos are in the “To Do” app on your phone. The game is very explicit on where to go. For points of reference, the ship wreck is different than the cargo ship wreck, but sometimes the game will refer to both interchangeably; both are towards the left. The right side will have the sea mural.
Chapters 1 – 4: The first four chapters occur directly in the deep blue hole. The only requirement to make it through these chapters is to keep enough oxygen to stay down and take a few hits and a diving suit that can go far enough down. There are no side missions, quests, etc. that will trip you up. There will be a boss fight or two, but they are simple and the game tells you what to do.
Chapter 5 & 6: The game opens into more areas as you expand, the new area you’ll explore requires some additional upgrades. There are two stealth sections. The sea base explanation is below, the underwater session is literally about just staying far away from the enemies. There’s only one sea base section and one underwater stealth section.
Chapter six contains a plethora of puzzles, however as Dave mentions, you just click on things and it works. Most puzzles are solved clicking clickables in the order you see them. You can’t get stuck and you generally only need to move objects to allow the beam through. If you get stuck just try moving everything around you.
The very last section of the game will not have any rocks to pickup. You’ll instead pick up moving snail like creatures which will move off platforms.
Chapter 7: The last chapter is fairly short and is the final sequence of the game. There’s not much to say here other than there’s just timing puzzles and one last boss fight, which the game will give you instructions on how to handle the different mechanics.
The amount of “flesh” you get from each fish. The chef has extremely high standards. He only takes the best cuts. Damaging a fish and killing it will lower its quality. You won’t unlock the ability to not damage larger fish until much later in the game. Even with the high-level net, if you net a large fish, you’ll still need a later game function.
This one is actually much simpler than it appears.
Keep farming them. You can use some weapons to catch them to get a better chance at it, but they’ll drop normally. The metals will unlock via the story automatically much later in the game.
You’ll get a charm to avoid having to use the UV light. Otherwise, you can melee them if you somehow find yourself stuck or just not wanting to pick up the UV light. You’ll get the ability to use your knife on rocks without a pickaxe later in the game as well. Almost all the early game mechanics are replaced.
I’d normally say the ones you think look the best, which applies to cooking. For serving, you’ll likely want El Nino and Raptor which were for me the two easiest to draw. They have wasabi refill, cocktails, drinks and cleaning. That’s everything for a fully automated front desk. You’re going to absolutely have to have drink serving. The combination of cocktail, drink serving, cleaning and wasabi means you can focus on helping more than doing any one specific task.
You have to upgrade. Sailfishes and the highest-level sharks are going to be your maximum taste in the game. Before that, you’ll need to find a high taste fish and continue to level it. A lot of fishes will take you to gold and beyond. You might have to just be highly specific to catch a lot of only that fish and focus only on its ingredients, don’t sell it (or skip at night) and work on just grinding out that dish to get there.
You’ll finish the game before reaching Platinum.
You can loop back around on the boss and have the rocket explode near them to damage them. That’s the way a lot of people solve this boss. At the sea floor there’s a baseball bat. You have to charge the baseball bat in order to hit the rocket back at the boss.
This boss makes a return, this time it might be best to run away since the rockets seem to do nothing. It’s a pretty large area after all.
At a certain point in the game, you’ll be asked to capture seahorses and it’ll feel as if the game is stuck because there’s nothing you can do to capture them. To capture seahorses in Dave the Diver simply complete your VIP quest requests. You have to add their dish specifically to the menu for that day and Dave has to serve them.
The sniper rifle, to be honest. You get enough range you don’t have to expend oxygen to get close and potentially getting hit. You can get the tranq upgrade to make it easy to take out larger fish. The grenade launcher later on is kind of cool too, but it’s slow and the arc is a bit weird.
That covers everything in Dave the Diver you need to know to succeed! Enjoy your trip into this wholesome comfy adventure.
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