One of the things that has always made the Metro video game series so interesting is its growing arsenal of fascinating weapons. From stealthy crossbows to rampaging machine guns, the franchise has always featured fun tools for players to use. Following the latest title within the series, things are certainly no different. Now we can delve deep into the weapons system of the recent Metro Exodus to see what kind of incredible arsenal fans can play with.
Metro Exodus hit shelves back in Feb., now playable on PlayStation 4, Xbox One and Windows PC. The game received largely positive critical reviews, ultimately earning an 83 Metacritic score on PC. Having reportedly had a strong first month of sales, Metro Exodus is tunneling its way into living rooms worldwide.
A follow up to Metro 2033 and Metro: Last Light, Metro Exodus is the latest in a trilogy of games that are all based on the novels of Dmitry Glukhovsky. Following worldwide nuclear devastation, the player is forced to travel the expanse of the former Russian Federation in search of respite. In order to battle your way through the wasteland, however, you will need guns — lots of guns.
Metro Exodus features a pretty nifty arsenal of weapons, so here is a quick breakdown of each tool of destruction.
The revolver is a grandly powerful weapon. It has a heavy kick, so you will definitely have a slower fire rate with this weapon. However, the revolver is still quite capable at medium and long distances thanks to its vast stopping power. It just isn’t always the greatest weapon for close quarters, thanks to that hard kicking recoil.
The Ashot is greatly inaccurate. Consequently, the weapon is rather useless at medium or long range. That being said, no other weapon rivals this shotgun’s capability for damage at close range.
The Shambler is another iteration of the shotgun. This weapon features a revolving loader, allowing for more rounds per magazine than the Ashot. However, the Shambler is also largely inaccurate and takes even longer to reload.
The Kalash is a staple favorite of many players. This assault rifle is well rounded, capable of dealing damage at close quarters, medium and long range. The Kalash doesn’t deal much in terms of damage, but still remains a dependable answer to almost any situation.
The Bulldog, simply put, is an upgrade from the Kalash. It degrades faster than the Kalash, as this weapon simply has a higher output of performance. It outperforms the Kalash on all fronts, except that the assault rifle does fire somewhat slower.
The Bastard is a makeshift SMG. The weapon has a brutally high rate of fire. Beyond that, the gun actually stays rather accurate during heavy doses of spray-and-pray. That being said, there are some drawbacks.
The Bastard is prone to both overheating and jamming, thanks to its extremely high rate of fire. Consequently, this otherwise rather dominant weapon can be rather frustrating to use.
The Tikhar is an interesting weapon. A makeshift airgun, the Tikhar does not deal much in terms of damage. However, the weapon is highly accurate and fairly silent. It has to be pumped regularly in order to be used, but is still a nice weapon when you want to take a stealthier approach.
The gatling gun can be a fun weapon to use. A rotating machine gun, the gatling gun must be wound up before it fires. However, the machine gun is still highly powerful and good for cutting down enemies quickly. That being said, the gatling gun is highly inaccurate at close range and does burn through ammunition rather quickly.
The Valve is the only sniper rifle in the game. Consequently, it will likely see quite a lot of use. A high damage dealing rifle, the Valve is capable of snuffing out enemies from vast distances. However, the rifle dishes out some pretty massive recoil. Consequently, it’s best to keep at a distance when using this weapon.
The Helsing is the only crossbow in the game. This weapon is perfect for when you want to be stealthy, as this is the only weapon that is totally silent.
While you may be excited to try out all of the firepower that Metro Exodus has to offer, you can only carry so many guns at a time. You can carry three weapons at any given moment, but there is a catch.
Two of the weapons you carry can be any of your choice. However, the third weapon must be an airgun. There are two different strategies for changing your weapons. The map of Metro Exodus will be littered with weapons for you to pick up, plus downed enemies will often leave behind weapons to use. Either way, you can swap an equipped weapon with a weapon you discover on your travels.
Beyond that, you can completely change out your weapons kit back at any workbench. The workbench will retain each weapon you previously discovered, so feel free to swap away.
As far as which guns are likely best for you, many players are seeing some serious success with the revolver. Dependable, powerful and great at almost any range, the revolver can be a trusty companion for any player that is confident in their precision. The only downside to the weapon is its lack of ability at close range. Consequently, many players are using a combination of the revolver for medium and long distances and then using a shotgun for close quarters.
Your shotgun of choice will likely be the Ashot. Powerful and just plain cool, this boomstick of a shotgun packs enough punch to take out a large posse of enemies. On top of that, shotguns do bonus damage to monsters so you’ll be fully equipped to deal with any enemy.
While you have now familiarized yourself with the weapons of Metro Exodus, you are not done quite yet. If you really want to maximize your talent for destruction, you are going to have to customize your weapons. If you want to do that, then you will first need to find a workbench.
You can discover workbenches all across the wasteland of Metro Exodus. That being said, the easiest one to locate is offered directly through the game’s story. During The Volga’s Chapter’s “Get to the Point” mission you will meet Krest at the top of a tower. Krest will permit you into his home, revealing his workbench.
Tokarev will also later install a workbench directly into your home base at Aurora. This will occur after you find Anna, but before you meet with Duke for the upcoming “The Terminal” mission. However you do it, you’ll want to track down a workbench so that you can make some serious upgrades to your firepower.
Just before you begin upgrading your weapons, you are going to want to make sure you have ammunition for all that firepower. You find ammunition throughout the world of Metro Exodus, but that will simply not be enough.
You can craft ammunition at any workbench thanks to the two crafting materials of the game, being mechanical and chemical. Here is a quick list of each of the ammunition types and the crafting recipes for each one.
Handgun Ammo: 12 mechanical + 6 chemical materials will produce six total rounds of ammunition
Assault Rifle Ammo: 30 mechanical + 10 chemical materials will produce 30 total rounds of ammunition
Buckshot: 16 mechanical + 6 chemical materials will produce 6 total shells of ammunition.
Sniper Rifle Ammo: 25 mechanical + 5 chemical materials will produce five total rounds of ammunition.
Steel Balls: 10 mechanical pieces of material will produce 10 total balls of ammunition.
Incendiary Ammo: 40 mechanical + 40 chemical material will produce 10 total capsules of ammunition.
Bolts: 10 mechanical pieces of material will produce 1 bolt of ammunition.
Explosive Bolts: 7 mechanical + 7 chemical material will produce 1 total bolt of ammunition.
You can find mechanical and chemical crafting materials throughout the wasteland of Metro Exodus. Make sure to check all nearby lockers, chests and boxes to up your crafting material stash. Chemical materials can also be harvested from glowing mushrooms.
Your weapons degrade in Metro Exodus, so you will want to keep them clean. As you damage your weapons through wear and tear, the items will begin to lose cleanliness. As the weapons lose cleanliness, their stats will also degrade. Too much dirt and your weapon may be rendered completely ruined. But don’t worry. It’s easy to keep them clean.
To clean your weapon, first visit your closest workbench. From there, select the weapon that requires cleaning. As noted in the image above, you will see a brush icon. After selecting the brush icon, you will be prompted to hold down a button to clean the weapon. However, cleaning your weapon will cost anywhere from 0-20 chemical crafting materials depending on the weapon’s level of degradation. The weapon’s cleaning cost will be labeled in the bottom left corner, while your total chemical crafting materials will be labeled in the top left corner.
While Metro Exodus offers a rather bulky arsenal to play with, you can customize your combat experience even further by using weapon attachments. Weapon attachments range from laser sights to extended magazines, with each attachment offering unique bonuses to your weapons.
Finding weapon attachments is luckily not too difficult. You will stumble upon new weapon attachments from weapons dropped by downed enemies. In order to obtain the weapon, however, you will need to do a couple things.
There are a pretty vast number of attachments within Metro Exodus, so here is a quick list of them all as provided by Newsweek.com.
Barrels: Short Barrel, Suppressor, Standard Barrel, Long Barrel
Cylinders: 3-Shot Cylinder, 6-Shot Cylinder, 6-Shot Double-Action Cylinder, 8-Shot Cylinder
Gadgets: Red Laser, Infrared Laser
Sights: Iron Sights, Reflex Sight, NV Scope, Scope 4X
Grips: Light Grip, Standard Stock, Sniper Stock, Heavy Stock
Grips: Grip and Handguard, Hunting Stock, Heavy Grip
Barrels: Short Barrel, Short Barrel and Suppressor, Double Barrels, Four Barrels
Sights: Iron Sights, Reflex Sight, NV Scope, Closed Reflex Sight
Gadgets: Red Laser, Infrared Laser
Grips: Light Grip, Standard Stock and Grip, Semi-Grip Stock
Barrels: Short Barrel and Flash Suppressor, Short Barrel and Suppressor, Standard Barrel and Compensator, Long Barrel and Compensator
Sights: Iron Sights, Reflex Sight, NV Scope, Scope 4X
Magazine: Small Magazine, Magazine, Extended Magazine
Gadgets: Red Laser, Infrared Laser
Grips: Light Grip, Standard Stock, Sniper Stock, Heavy Stock
Barrels: Short Barrel, Suppressor, Standard Barrel, Heavy Barrel
Sights: Iron Sights, Reflex Sight, NV Scope, Closed Reflex Sight
Magazine: Small Magazine, Standard Magazine, Extended Magazine
Gadgets: Red Laser, Infrared Laser
This weapon, reportedly, does not have any available weapon attachments.
Grips: Light Grip, Standard Stock and Grip, Semi-Grip Stock
Barrels: Short Barrel and Flash Suppressor, Short Barrel and Suppressor, Standard Barrel and Compensator, Long Barrel and Compensator
Sights: Iron Sights, Reflex Sight, NV Scope, Scope 6X
Magazine: Small Magazine, Magazine, Extended Magazine
Gadgets: Red Laser, Infrared Laser
Grips: Light Grip, Standard Stock and Grip, Semi-Grip Stock
Barrels: Short Barrel, Short Barrel and Suppressor, Standard Barrel and Duckbill Choke, Long Barrel
Cylinders: Small Cylinder, Fixed Cylinder, Box Magazine
Gadgets: Red Laser, Infrared Laser
Grips: Light Grip and Forend; Assault Stock, Grip and Forend; Sniper Stock, Grip and Forend; Heavy Stock
Barrels: Short Barrel, Standard Barrel, Heavy Barrel, Long Barrel
Sights: Iron Sights, Reflex Sight, NV Scope, Scope 6X
Magazine: No Magazine, Single Column Magazine
Gadgets: Red Laser, Infrared Laser
Grips: Light Grip and Forend; Assault Stock, Grip and Forend; Sniper Stock, Grip and Forend; Heavy Stock
Pneumatics: Standard Pneumatic System, Airtight Pneumatic System, Automatic Pneumatic System, Railgun
Sights: Iron Sights, Reflex Sight, NV Scope, Scope 6X
Magazine: Tube Magazine, Rotor Magazine, Horizontal Magazine, Helical Magazine
Gadgets: Red Laser, Infrared Laser
Grips: Light Grip and Forend; Assault Stock, Grip and Forend; Sniper Stock, Grip and Forend; Heavy Stock
Bows: Recurve Bow, Compound Bow, Twin Bow, Pneumatic Bow System
Sights: Iron Sights, Reflex Sight, NV Scope, Scope 4X
Magazine: Small Magazine, Medium Magazine, High Capacity Magazine
Gadgets: Red Laser, Infrared Laser
Now that you’ve hoarded this arsenal of weapons and garnered a mass of weapon attachments to boot, it’s time to put those weapon upgrades to use. In order to utilize an attachment that you have procured, you will only have to go through a few steps.
Congratulations, you are now fully equipped to take on the wasteland. Now that you have your weapons of choice each decked out to your specifications, it’s best that you learn how to properly take advantage of them. With that in mind, here are a few last minute tips for using your weapons in Metro Exodus.
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