Rifts are a progression mechanic in Legends of IdleOn: The Idle Game MMO that provides intense bonuses and encourages the battle progression of multiple characters. It’s a somewhat always there location to return to no matter how far your progression in the game is and allows for exponential bonuses to existing mechanics. The very first bonus, auto traps, for instance removes the need to manually check your traps.
To unlock the Rift you’ll need to get to World 4
. Specifically, you’re looking for the Octodar map (The Untraveled Octopath), labeled with the NPC “Rift Ripper.” Before you continue, you’ll want to note that while the first quest is doable by anyone, the rift itself is best suited for Mages who can respawn enemies, like the Bubo. You’ll run into some rifts that a Mage won’t work on, but all in and all a Mage will do best in the rift.So for this quest you’re going to need 5 lost batteries (W4 – TV) and this is going to be your biggest grind. I had around 10 and I’m really really really far into World 5, but I also make 1-2 every few hours of idling there on the map. You’ll want to farm TVs early and often on new accounts to get the Rift open asap.
It also needs 878 Purple Mush Cap (W4 – Purple Mush) and 592 Wurm Tails (W4 – Flying Worm). These are easy to snag. Return to the Rift Ripper when done. When you turn the quest in, you’ll have a new area on the W4 map in the top right corner for the rift.
You’ll enter Rift 1 and approach a rift, which will grant you an assignment – defeat 500 enemies in five minutes. This is a rolling target, so after five minutes the progress timer will count down; it’s not like a quest. It’s just 500 in the last five minutes. Then you’ll be in Rift 2, which will have another objective and so on and so on.
The objectives are kill x enemies in x time, collect x tears (drops in the zone), get x skulls (see skull section below), etc. You’ll see each objective when you enter in front of the rift portal.
To quickly advance, move your characters and have them idle at the rift. There’s several rift levels for afk experience and it’ll help for the class specific rifts to just have everyone you can be there.
From here you’ll unlock a new bonus every 5 rifts or so. The bonuses are:
Sometimes you’ll get a skull rift. You have a chance to create a skull when you take out an enemy. Then if you take out a skull’d enemy, the skull will have a 50% chance to jump to another target or disappear. If it hits the target of the same type (same color), it will increase in level.
Basically, farm them with a Siege Breaker with no aoe skills on the bar. The higher the level the skull, the more skulls you’ll get. So it’s better to slowly attack them then AoE them all down. The SB has the ability to attack multiple floors too, helping speed things along and pirate flag to help speed up respawns.
I personally have found a lot of speed in skull collecting with a Wizard, just due to the # of enemies the portal spawns for me.
If you’re having damage issues on your siege breaker then don’t forget the speed stat. This is a big issue a lot of folks are running into.
These are raw DPS checks. Do them on your highest DPS characters.
Below is a list of the Eldritch Artifacts and what they do:
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