Guides

Sniper Killer: Story and Ending Explained

“Sniper Killer,” a unique blend of psychological horror and stealth gameplay, dives deep into themes of paranoia, manipulation, and mind control. The game unravels its story through multiple perspectives: the sniper, a detective chasing the killer, and the victims themselves. A demo was released and now the full game is out, letting us explore the entire story and its ending.

The narrative, while seemingly straightforward at first, gradually reveals layers of complexity, suggesting that not everything is as it seems. Here’s a breakdown of the story, its characters, and the game’s ending.

The Sniper

The protagonist, referred to as “The Agent,” is a highly skilled sniper who believes he is on a mission to eliminate dangerous targets that threaten national security. These targets range from spies, traitors, and even satanic cultists. The agent receives these orders from a mysterious voice over a radio (Headquarters), guiding him through each mission with specific instructions on who to eliminate and how to avoid detection.

The agent’s dialog is covered in blood splatter.

However, as the story progresses, it becomes evident that the agent’s reality is warped. His missions, which initially seem justified, start raising questions: Why are seemingly random civilians being targeted? Why does the voice emphasize “saving the country” through such brutal and questionable means? As paranoia creeps in, the agent’s grip on reality loosens, and it becomes clear that he might not be in control of his actions.

The sniper is consumed by the entity throughout the sniper segments. It’s assumed the sniper went back into their home and was consumed by the entity at the end of the game, as it goes from the sniper taking out the mayor to then the detective arriving at their house and then the otherworldly segments.

You hear a neighbor through wooden planks, but its eventually revealed to be an agent of the entity. Jeff, the neighbor and other similar characters are all likely related, consumed by or hosts of the entity itself.

The Sniper Killer Position

The previous sniper killer is likely located in the fridge. The current sniper is likely a retired military veteran. The next sniper is now the detective. It can be assumed the entity, upon possessing their target and that person recovers, provides the walkie talkie and takes “control” of the host.

The Detective (Comardy)

Parallel to the sniper’s story runs the investigation led by Detective Comardy. He is tasked with hunting down the so-called “Sniper Killer,” a mysterious figure responsible for a string of murders across the city. As Comardydigs deeper, he encounters strange occurrences, from cryptic witnesses to supernatural hints that something far more sinister is at play.

Comardy’s investigation leads him to question his own sanity. He begins seeing disturbing visions, including mannequins that seem to move, strange figures lurking in the shadows, and even the sensation that he is being watched. These events suggest that the sniper is not just an ordinary killer but may be influenced or controlled by an external force. The detective’s journey through the city’s dark underbelly culminates in a confrontation with this force, but not without significant mental and emotional strain.

He eventually corners the Sniper but is consumed by the entity at the end.

The Victims

Throughout the game, players also experience short segments as the victims of the sniper. These moments add a sense of dread, as players control characters who are unaware of the impending danger, only to have their lives ended in a split second by a distant shot. There isn’t anything important lore wise here, but a lot of red herrings early on come from the victims and they all work to play the story of the detective, who unwinds a lot of what the victims go through.

Characters like Hans, Pamela, Jeff and the rest all seemingly could be at any time consumed by the entity as well. That’s a great question that isn’t answered. It could also be an illusion, the “Sniper Killer” living in their own head looping over and over.

The Entity

One of the most intriguing elements of “Sniper Killer” is the suggestion of an otherworldly entity, often referred to as the “Tall Man” or “Void Creature.” This figure, with unnaturally long limbs and a haunting presence, appears to be manipulating events behind the scenes. The Tall Man seems to have the ability to control minds, influencing both the sniper and possibly even the detective at times.

This entity first appeared in a previous game by the same developer, “Tonight It Follows,” where it preyed on individuals, driving them to insanity. Its appearance in “Sniper Killer” suggests that the sniper might not be acting of his own free will but is instead a puppet of this dark force and ties this game in as a sequel.

It seems to be able to wipe the memories of victims, the face of the sniper is blurred. When it’s revealed the entity is controlling the sniper, it makes sense as to why their face is blurred.

The Final Mission

In the game’s climax, the sniper is tasked with assassinating the mayor during a city parade. The voice on the radio claims that the mayor is the “Antichrist” and must be eliminated to save the world. However, after taking the shot, the sniper is immediately pursued by law enforcement (this is after taking out tons of counter snipers). The sniper returns to their home, with the detective chasing after them.

The detective, hot on the sniper’s trail, finally confronts the sniper in a remote house. The detective winds and swirls through the halls of the cellar only to find out the sniper appears to being consumed into some horror doom style goo stuff by the tall man, who turns around on Comardy.

The detective is then assumingly consumed by the entity, ending the detective’s story for now. The game then goes to the sniper, who fights the entity, seemingly defeating it and then the game cuts straight to credits. An after credits scene follows.

The Ending

The game concludes with the detective in a catatonic state, seemingly broken by the events he witnessed (this occurring after the credits roll). You’re now put into an interesting situation where they’re talking about how Comardy snapped after he delivered the killing blow on the “Sniper Killer.” Then it’s light’s out.

A rifle round and the same radio the sniper used is on the floor, Comardy can now move. The radio says “Agent” and the entity comes out of the radio toward Comardy finally concluding the game.

It can be assumed that using otherworldly powers, Comardy (the detective) is now the sniper. Especially considering the dialog is now all blood splatter.

Conclusion

“Sniper Killer” weaves a complex narrative that blends real-world paranoia with supernatural horror. The sniper, initially portrayed as a cold-blooded killer, is revealed to be the detective through subtle hints throughout the game. Meanwhile, the detective’s descent into madness mirrors the player’s own confusion as the lines between reality and fiction blur.

The game’s narrative looks at the complex themes of free will, control, and the essence of evil, leaving players with lingering unease long after the credits finish. The story has a lot of unreliable narration, which makes it easy to not understand if you can trust what you hear. The radio says one thing, the detective another. What’s the truth?

Who is the sniper?

Throughout the story it is heavily implied that the detective is the sniper and after every event, vis-a-vis the newspaper articles, they seemingly “catch” and blame someone else. This can’t be true, because the detective is visible from the killer’s perspective.

The after credits scene implies that the detective, who is now mentally broken from the entity’s possession for so long (or whatever happened in the end), is the new sniper and that they’re going to continue.

With context of the universe, it’s much clearer to say that the entity needs hosts within this world. The first host was the sniper, the entity then transferred to its next host, the detective. That’s the conclusion I’m drawing from everything I can find on the game.

Anika Sørensen

Anika Sørensen, hailing from Copenhagen, Denmark, has established herself as a prominent video game journalist over the past twelve years. Specializing in Massively Multiplayer Online (MMO) and Role-Playing Games (RPGs), Sørensen is celebrated for her insightful analyses and passionate coverage of the gaming industry. Beyond writing, Anika is an active member of the gaming community, attending major events like E3 and Gamescom to provide live coverage and exclusive insights. Her dedication to fostering a deeper understanding of video games has inspired countless gamers and aspiring journalists alike. Currently, Sørensen is working as Gaming Tier List's chief news editor.

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