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You may only have had 8 minutes of training or less, but this guide will get you up to date to Helldive in no time. This is a speedrun through the tactics you need to know to defeat Hard, Impossible and Helldive with ease, even in the earlier levels. If you’re past the early game and ready to dive deep into the mechanics, here are the unknown things the game doesn’t tell you regarding Helldivers 2. Movement and Stratagems Weapons and Gameplay Dealing with Objectives Quickly Multiplayer

Valheim is an amazing viking journey through a hostile world made so much better with friends. One of the beautiful things about Valheim is that single player can become multiplayer at anytime by inviting other players into your world and vice-verse. This of course requires your computer to be on and you to be playing, but what about when everyone wants to build cooperatively but not have the host on? Then it’s time for a dedicated server. You could rent a dedicated server for a myriad of hosts. It’s simple and some even let you host mods. If you do that you’re basically done; rent the server, follow the server hosts guide and voila. Yet you’re now stuck paying for a server that you could play this month or you could not and often times these hosts can have data export restrictions making your game world… their game world. So…

Weapons and skills in Gunfire Reborn revolve around three elements: Fire, Lightning and Corrosion. These elements will proc status effects on enemies that can then lead to advanced fusion effects that can cause enemies to do all kinds of neat things, such as attack other enemies instead of the player. Let’s first take a look at how the elements work, what they do and then some tips on how to use them to up your game in Gunfire Reborn. Elemental Damage Conversions for Gunfire Reborn Each damage type can cause a specific status state on an enemy: Fire (HP) -> Burning Lightning (Shield) -> Shock Corrosion (Armor) -> Decay If you have multiple status effects, they will cause additional status effects: Burning & Shock -> Manipulation Burning & Decay -> Explosion / Combustion Shock & Decay -> Miasma Status Effects Burning: Damage over Time Shock: 10% more damage Decay: 50%…