Halo is not the prime universe in the Bungie world; Marathon is. Which may surprise some who first found Bungie either through ONI or Halo, but the core timeline for the entire series rests with one of their earlier games: Marathon and Pathways into Darkness. Not only are these two games very important to the lore of both Halo and Destiny, but they’re also just as lore filled as those two games, if not more. Where Destiny has very little lore, PiD and Marathon have intense amounts of lore which to this day is studied and thought on. I’d like to propose a simplified version of the Bungie Multiverse Mythos and a simplified Timeline below that walks through the major highlights and plot points that you’d otherwise have to dig around for. Most articles focus on easter eggs and lore tidbits, but I want to focus on what the overall…
No Man’s Sky Beyond is out now, allowing Virtual Reality players to fully enjoy the game. With that in mind, the VR community is now working hard to catch up with the rest of the No Man’s Sky crowd. Luckily, there are a lot of nifty ways you can quickly build your proverbial empire if you are new to the game. Check out the tips below for a quick breakdown of how you can quickly make money in No Man’s Sky VR. Trade Chlorine One of the most profitable substances in No Man’s Sky is chlorine. If you want to become a wealthy benefactor of the galaxy, then you are going to need to learn how to obtain it and sell it. When it comes to farming chlorine, the name of the game is to always keep an eye out for organic rocks, submerged relics and floating crystals. Organic rocks…
Be ready for anything with these five quick tips.
The World Next Door is about a girl named Jun who goes to a portal that connects Earth with this other world and then she gets stuck with her kawaii alien friends who work to return her home before she perishes, as Humans can not survive on this other world. I found the game lacked balance between the start and the ending. The game starts off with a lot of energy and story that reminds me a lot of Night in the Woods or Oxenfree. It then quickly begins to turn into a monster of the week like crawl through what short bites of story you get and finally lands in a room temperature bowl of chicken noodle soup, lacking any satisfactory closure to the many plot threads that exist. The action combat is puzzle based but I found avoiding damage to be tedious and cumbersome so I just turned…
After releasing a teaser trailer just one day prior, Gearbox delivered a press conference at PAX East on Thursday that many Borderlands fans have been anticipating for quite some time. No, I’m not talking about Randy Pitchford’s demonstration of his magic skill. On top of the foreshadowed Borderlands 3, here are all of the announcements from Gearbox’s PAX East showcase. Pathologic 2 Gets a Release Date The strangely-named Pathologic 2, which is actually a remake of the 2005 cult classic Pathologic rather than a proper sequel, got a release date of May 23rd, 2019. The game is being published by tinyBuild of Hello Neighbor fame in cooperation with Gearbox and will be released in chapters through Steam. Risk of Rain 2 The sequel to Hopoo Games’ popular rogue-like takes the series from the 2nd dimension into the 3rd. A third-person co-op game being published by Gearbox, it’s a bit of…
If you’ve been around the video game block long enough you know that video games can be terrifying, the ways that developers push the bounds with horror games these day can be amazing, but the important word there is CAN. For every Bioshock there is a thousand garbage Five Nights at Freddie’s ripoffs that just throw a slightly creepy visual at you with some loud noise and quick movement and they expect you to be scared every time the same animation happens. Boring, boring, boring. Sure it catches you off guard the first couple of times but after that it just kinda wears you down and you miss the good ol’ days of Silent Hill 2 or Resident Evil, but every once in a while there comes a game that manages to do something special. This list is celebrating the games that can provide that creepy, eerie feeling that horror…
This is satire / sarcasm. If this reads too real for you, then uh, lol. Christ Roberts has announced that CIG and Star Citizen have reorganized into a non-profit, to assist him in purchasing big ticket items with the everlasting donations to his glorious ideas. Throwing away the tired and used veil of creating a game, which years upon years has yet to deliver anything but a barely working alpha, Christ Roberts has concluded that his game is more of a spiritual work than a physical one and the game will therefore launch in the afterlife. The ships you receive will be based on your good deeds in this world. For instance, if you tithe 10% of your income and give at every donation drive, you will likely get a mid-tier ship in the afterlife like most of your other Star Citizens. Failure to donate, but tithing will grant you…
“Do you guys not have phones?” A phrase that will live in infamy as the moment where people of the what I would define as more “hardcore” gaming audience realized that mobile games had worked their way into even the most “sacred” of gaming franchises. Mortal Kombat has one, Diablo is getting one and now the much-loved Alien: Isolation is getting a mobile sequel. But that is old news now and acts more as inspiration and example then the breaking of a story, so this one’s for you Alien: Blackout. What I am trying to say here is that there are basically two things that are examined when a game is put into development and that is money and popularity. The gaming community is at a crossroads where those two things are starting to butt heads which is ultimately hurting the people caught in the crossfire. No one can deny…