Backpack Hero is a rougelike that features a polyomino (think Tetris) style inventory management system that you use to develop builds which can be used in turn-based battles. After each battle loop, you return to a city to use your loot to research new items, which unlock new builds, which can in turn make you more powerful as you venture deeper into the dungeon. There’s a lot going on in the game and for the entry price alone you’re getting almost too much content. You have a city builder, inventory management, economy both in and outside of the dungeon, item builds and synergies (based on placement) and turn-based battles with NPCs that can change their next action based on what you do. You can also play several different modes, some which include a way to not even worry about the city and offer an endless crawl through the dungeon, unlocking…
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