Back in the early 2000s, when online gaming was a new frontier lag was everywhere. All of the fun and excitement of online gaming was met with rubber banding (where your character would move forward then snap back to a previous spot), in 2005 when WoW launched you would get stuck in the looting pose and in FPS games were heavily impacted on lag with shots being missed as players rubber banded around the map. These issues these days are still a problem, although not as much of one as they used to be. Gamers, to combat the lag, threw down their dial-up modems with 56k of blazing speed and took up cable and DSL as their preferred Internet standard. You had to live near a hub or some other kind of techno-gadget to get fast Internet, but that quickly expanded by 2010 to almost everywhere. That’s not to say…
He who is not contented with what he has, would not be contented with what he would like to have. Socrates Greed can ruin the nicest of things. We’re going to take a deep dive today in the history of YouTube and video sharing online and how monetization has completely ruined what was once an innocent form of expression and turned motivation away from passion and into greed. There was once a time when watching video on the Internet was difficult and nearly pointless to do, especially around the year 2000. The popular media format was “Real Media” which was a very high compression format that was “dial-up friendly.” You could fit a lot of video in a small file size in a very small resolution. Which, to be fair, 800×600 was the common high resolution display in those days, so a 320×240 video was nearly half the resolution of…