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Throughout the history of gaming, there have been a select few technological turning points that changed the direction of video games forever. You could say they include: the introduction of arcades, the arrival of home consoles (and subsequently, the death of arcades), and the leap from 2D to 3D graphics. These advances changed the landscape of games and decided the next playing field that they would exist on. After 3D graphics, though, what is leap is left? Have they all been leapt over, or is there yet another one that will change the direction of gaming like its predecessors before? Well, to better understand the scope of things thus far, we can divide advances in gaming technology into two categories: revolutionary and refining. “Revolutionary” includes the aforementioned leaps that we just talked about; the ones that introduce a whole new level of play. “Refining” refers to the steps taken along…

You know a game is good when I don’t want to stop writing about it, you know a game is really good when I want to stop writing about it to keep playing it, but you know a game is truly great when I spend two days attempting to power play through the whole thing and THEN can’t stop writing about it. Resident Evil 2 Remake is one of those games. Now I want to preface this by saying I have not played the original RE 2 (I know, blasphemy!) but I have played the rest of the games in the main franchise so they are all I have to compare to gameplay wise but I am aware of the story of the original so you can put the pitchforks and torches down now. Now into the actual “quick” review. At a glance Resident Evil 2 Remake is a fantastic…

No doubt about it: “elitist” is an ugly world. Its connotation brings to mind concepts such as exclusion, snobbery, gatekeeping, and general nastiness… … okay, so maybe there’s a lot wrong with being elitist. It might be worth taking a look beyond the obvious negatives and examine what makes someone elitist in the first place, though. It can clearly be an ugly behavior, but there are two sides to every coin, so what could possibly make elitism sympathetic, and what can cause it in gaming? Across any form of media, but often games, there are people who will shut out others if they don’t feel like they are “true fans” of a franchise in question. We have probably all been guilty of this, to some level, but when it’s taken to an outspoken measure that aims to block a sizable audience from enjoying the product, that’s when the elitism issue…

Tom Clancy’s The Division 2 is still some ways away. That being said, Ubisoft has already come forward with some interesting tidbits concerning the upcoming sequel. Following a civil war in Washington, D.C., the capitol city has been torn between those trying to survive and those looking to plunder and pillage their way through the streets. With that in mind, it’s up to the players to band together and reclaim Washington for the city’s lasting survivors. To keep things exciting, Ubisoft plans on dropping free, downloadable episodes of content over the following months of the game’s release. After reaching the max level of 30, it’s time to start collecting new and improved sets of weaponry and gear. As originally reported by Xbox, Tom Clancy’s The Division 2 will offer a story campaign of roughly 40 hours worth of gameplay. This is roughly double the amount of time many players spent…

I will be 100% transparent. I don’t even remember the last Call of Duty game I have purchased. I used to be a loyal fan, building up anticipation for the new release every November, but at some point, I couldn’t justify buying it anymore. Each game seemed to be worse and worse than the previous, and I vowed that I wouldn’t buy another unless it was worth it. Now I played alongside some friends because when someone needs a partner to take on zombies, you aren’t going to say no. I feel like the franchise became about pumping out games and setting money records with every release instead of making quality ones. I honestly have no idea how they made four Black Ops games. I never got the same feeling I had gotten when playing any of the Modern Warfares or World at War. The newer releases didn’t do it for me. A movie is…

Homeworld: Deserts of Kharak was recently on the Steam Winter Sale so I finally picked it up, several years after release, because I noticed many top RTS articles had it prominently featured and I absolutely loved the Homeworld series. Deserts of Kharak was an interesting experience because it removed the Z axis from the original Homeworld series and placed the game flat on the ground, but kept the generally same gameplay. If you’ve played Homeworld before, then I’d say get it when it’s on sale or even when it’s not, because it’s more of the same but different enough that you’re not drowning in a formulaic experience. Persistence exists, so resources gathered are kept map to map along with units and their promotions. Units have an almost Atlus / Shin Megami Tensei vibe to how they play against each other’s weakness. Armored vehicles take strike vehicles out, but strike vehicles…