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There’s a lot in the world of Final Fantasy. I mean a lot. There are a total of 13 mainstream non-MMO games and a ton of spinoffs like the Crystal Chronicles, Tactics, etc. I’ve recently gone on a binge of replaying some of the older titles and it’s made me go huh – how would you even get started in the series. If you started for instance at FF8, it would be so confusing. I wouldn’t think much of the series. I started with FF1 and FF3 (US) and skipped until 10, 12, and then went back to 7 and 8 which made them all make a lot more sense than if I just started with 7 or 8. So I’ve put together my thoughts on the best order to play and various issues with some of the games. These are my opinions and are not universally shared. For some,…

Limbus Company is the third install in Project Moon’s Lobotomy Corporation world. The manager, Dante, is tasked to take his 12 sinners into the ruins of Lobotomy Corporation to uncover the Golden Boughs. To do so you’ll need to know how to use identities, EGO and fight in the tough world of “The City.” You can read more on the story if you’re interested. In this guide we go over what Identities are, how EGO works and how the flow of combat works. By the time you reach 3-4, you’ll need to master all three to make it through. Identities and the Gacha System in Limbus Company Identities (ID) are alternate universe versions of the twelve sinners. The base 12 sinners are unlocked by default. You can draw IDs via the gacha system. They have three rankings: 0 (base), 00 and 000. The most powerful universal version is often considered…

There are so many overly complex guides to how to gear a ship up so that you don’t instantly lose story missions in Star Trek Online. It can be really hard to figure out just what you need to do, soup to nuts, to build out a ship in STO. The game’s difficulty starts to really heat up after Dyson Sphere when you enter into the Delta Quadrant and there isn’t any handholding in the game on what to get, what to buy and where. The guides players have made can take an hour or more to read to figure out what to do, where to go and how to get it. The frustrating part is that after, say, you grind everything at level 40 then by the time you’re level 50 it becomes time to do it all over again. Let’s help get a ship that’ll take on almost…

Star Trek Online (STO) has 65 levels that each character can progress through. All content in the game is level matchable, meaning that if a party has mixed levels then everyone can match to a single players level and more or less enjoy the content together. Leveling up still lets you unlock critical systems to unlock more ships and deck them out with cool Trek gear for your virtual space odyssey. Leveling up quickly is possible a few different ways. We’ll focus on the two most enjoyable and quickest methods: playing through missions and then grinding patrols. Leveling through Missions in Star Trek Online You can level up very quickly as a free-to-play player through missions alone; this is best for brand new characters. The most enjoyable way, although not the absolute fastest, is to focus on doing the story missions more or less in order. The missions will always…

Farming energy credits in Star Trek Online can be a daunting task when there isn’t any direct indication of how you can do so in the game. You need EC (energy credits) to buy items from the exchange. You’ll need them even if you don’t plan on making your EC (energy credit) fortune farming yourself and instead earning them vis-à-vis the exchange. You’ll need at least a few million in seed money to get going and that in of itself can be quite hard, especially when first starting out. This guide is assuming a full free-to-play experience. Players who wish to exchange real life money for energy credits can do so via master keys in the official Zen store. The keys can be sold directly or you can open Infinity Lockboxes to earn lobi crystals and sell the content, although you can get boxes that provide almost no value EC…

This guide will help you understand which classes are the best (and worst) in Legends of Idleon, which order to choose for your characters and exactly why. This is something that actually determines how well you’ll do in the entire game and how much you can advance because each of the classes are much more proficient in some resources than others. The Class Tier List So let’s break this down. The warrior should be your first class that you make because it’s going to be focused on mining, the first really important resource for you and it’ll be really good at farming something you’ll want to pour a lot of your resources into for your first character. Warriors do a multi-swing attack in melee, making them a lot more effective at farming actively than Mages and Archers, who attack at range. Idleon is a game of minimizing damage, so melee…

SIGNALIS only allows for six inventory spaces and many players do not like the concept at all. So much so the developers have responded noting that they’re working on iterating on some kind of change that doesn’t remove the spirit of the gameplay but alleviates some of the player concerns. For me, I find the entire debate fascinating. The issue stems from the way that the game presents the inventory as sort of a puzzle challenge, akin to games likes Resident Evil. It forces the player into a set playstyle, something modern gamers aren’t very appreciative of, where you will always optimize your run by not bringing ammo and only carrying one weapon. That gives you five inventory slots for all other items. Yet, players who play the game on Easy or Normal will likely want to play aggressively and in doing so will want different weapon options, lots of…

For those of you who have ever worked a job that had any kind of meeting this may actually resonate differently than those who haven’t. When video games are developed there are, surprisingly, a lot of meetings that occur. When we’re talking meetings we’re talking a lot of meetings. So many meetings that it’s actually kind of fascinating to think about. None of the below is really applicable to single developer games that don’t utilize outside contractors. Single developers naturally work entirely alone on their own game and purchase / generate all the assets and resources themselves. Single developers who contract out work still have meetings, interestingly enough. Meetings and Video Games So there’s a lot of cooks in the kitchen. You have the product team, that’s the developer and the game designer along with their associated analysts and support staff. You have a technical team that’s got a considerable…