Recently I heard of a story about Formula 1 Racing. There was some race between an accomplished F1 racer and an Esports racer on a real-life track. If I’m betting money on this race, I’m throwing it all on the tried and true driver, the one who has raced in the physical world. I would have lost all of my money. The Esports driver won, beating the actual driver with years of experience by 0.6 seconds – unbelievable. The training from his video game sim was so realistic; he was able to drive a real F1 car better than a serious competitor in the racing realm. How else can video games be used as training? This may sound like something from a sci-fi movie, but video games may be the key to the future. Think about how advanced video games have become. They may be able to help us in all sorts…
Sony first party developers SIE Bend Studio are currently crafting up a new post-apocalyptic zombie (freaker) game. Now Sony has come forward with a new trailer for the upcoming release. Days Gone has featured some intense zombie slaying combat in previous trailers. However, Sony has decided to take a few moments to depict the traversal system this time around. Check out the details behind the trusty motorcycle of Days Gone within the video provided below. Days Gone is set to release April 26, 2019. For all things video games, keep it tuned to GameTruth.
Now I’m sure people are tired of hearing about GOTY talk and now that it’s a new year I’m sure you thought that you were safe finally, well GOTCHA. Honestly, I absolutely love to argue, well more of debate topics back and forth with both sides bringing up good points and supporting those points with sound logic then waiting while the other person does the same, or at the very least yelling that doesn’t end in fights, tears or both. So obviously all of the game of the year talk had me ready to grab a drink and some cough drops but I personally feel that it’s unfair to decide a true game of the year before January, but now that the first of the year has passed lets get down to the nitty-gritty of why GoW still reigns supreme. First let’s talk about some of the challengers to the…
With 2019 underway, I was reflecting back on 2018 and some of my favorite video games of the year. One that immediately sticks out is Spider-Man. The gameplay mechanics were great, the story was wonderful and touching, but I can’t help but think it’s exactly like any Batman Arkham game, except you are controlling a more athletic, web-slinging Spider-Man instead of the Dark Knight. The Spider-Man combat relies heavily on combos, many of which you earn and unlock as you level up throughout the game. You can also rally these combos together into a multiplier where you can then knock out opponents with a single hit if you reach a certain point on the multiplier scale. If there is a big dude, you have to web him up, or stun them with a gadget, and then you can proceed to beat them to a pulp. If there’s a guy with…
We get caught up playing games to finish them or achieve something or score some victory or some win. Some amount of points, some kind of achievements; these are things that we crave in order to drive us to play games but really, the journey to do these things are so important. I’ve been playing Assassin’s Creed: Odyssey and I noticed something. Moving between objectives was far more fun than actually completing them. Seeing the world, listening to the sea, watching the ships move in the distance while mountains lumbered over the horizon; the views in the game are beyond gorgeous. The combat, while enthralling and the story, while good creates a world that really makes your time in it exciting and fun. In games we often think about the goals, often listed directly on the screen and of little more. Games like Shadow of the Colossus really brought the…