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Defender Idle is available on Kongregate as a free-to-play idle game. It has a pretty bad score for a myriad of reasons, mostly relating to its launch, but it’s actually a solid idle game with a pretty big community around it, but I like it! The nice thing about Defender Idle is that progression moves swiftly and they throw a lot of mechanics at you to progress. We’re going to focus mostly on the early game, so that you can have fun unlocking all the cool features that come once you setup actual idle play. Starting Out Starting out you’re going to have the university, where you learn upgrades after you “surrender” or “lose.” The bulletin board which is daily quests. The school to unlock more turrets and higher levels of those turrets. The workshop, where you can upgrade your turrets as they level up. Finally the research center, where…

Modern day VR started back in 2013 with the Oculus Dev Kit 1 (Oculus DK1), which was then updated and re-released in 2014 to backers as the DK2. In 2014 the retail Oculus was released and the Vive and the “Windows Mixed Reality” headsets soon followed. Originally, headsets were plagued by slow refresh screens or a myriad of issues that caused motion sickness in games and skeptical developers who didn’t want to develop for a platform that required $399 or more for a user to play, plus have a beefy PC gaming rig on top of that. So where are we in 2020? Well, in sort of an interesting and weird spot. VR is more alive than ever before, with VR experiences in real life being the “new arcades” and consumer VR headsets reaching mass adoption, but it’s not exactly a success down the line. Consumer VR Headsets (Oculus &…

The year was circa 2002. Ragnarok Online was getting long in the tooth and I was invited into a mystical world that existed only until 2005, which was Dark Age of Camelot. The entire game itself was I would argue harder than Dark Souls. Soloing anything was next to near impossible and leveling required a group and lots of patience. FFXI, while not my cup of tea, was in many ways similar and players have similar opinions. The point of the game, the success, came from community. Building community with like minded players who wanted to sit and chat and play a video game together was your reward. It wasn’t power. It wasn’t fame. It wasn’t prize money. It was friendship, something we’ve long long lost in online gaming. To level, you would have to have a stereotypical archetype group of a tank, healer and DPS. The tank could only…

PUMA has announced new gaming socks and shoes, with a ridiculous idea of somehow being better for gaming than a pair of Crocs. I don’t really care enough about the actual socks or shoes to delve too far into them. The socks have “different modes” for some reason which is just whatever and the shoes are whatever as well. I mean, I just don’t care a fool and their money, right? Created with console gamers in mind, the gaming sock is the first edition Active Gaming Footwear. Designed for indoor and in-arena use, it delivers seamless comfort, support and grip so gamers can adapt to different active gaming modes and game their best.PUMA’s Website (UK) What is interesting, when clicking the links on a few gaming sites is noticing that there are referrer links in play. While, not specifically big news to anyone, I find it absolutely hilarious and silly…

He who is not contented with what he has, would not be contented with what he would like to have. Socrates Greed can ruin the nicest of things. We’re going to take a deep dive today in the history of YouTube and video sharing online and how monetization has completely ruined what was once an innocent form of expression and turned motivation away from passion and into greed. There was once a time when watching video on the Internet was difficult and nearly pointless to do, especially around the year 2000. The popular media format was “Real Media” which was a very high compression format that was “dial-up friendly.” You could fit a lot of video in a small file size in a very small resolution. Which, to be fair, 800×600 was the common high resolution display in those days, so a 320×240 video was nearly half the resolution of…

Don’t Die, Minerva! (Steam / Xbox) has an early access release date: December 5, 2019. This is really cool for a myriad of reasons, the first being that it’s being developed and published by Xaviant, a gaming studio in Dawsonville, GA a short hop / skip / jump (and 3 exits) away from Dot Matrix Media. They’re known for the The Culling series, if you’ve ever heard of it and for being one of the few studios here in Georgia. The other cool thing about the game is that it’s a rouge-lite that takes Luigi’s Mansion and throws it into the spooky adventure horror genre that it belongs. You’ve got procedural generated dungeons, loot and enemies along with difficulty ranging from “I just want to see the pretty graphics and story” to “typical Dark Souls comment.” I mean, Dark Souls is pretty much a difficulty slider setting at this point.…

The Movies, a business simulator, launched in November 8, 2005 and is still, today, played by an ongoing community who loves not only the fun of building your own movie studio but also the fun things you can do with the movie creation tools. YouTubers Life OMG! is, in so many ways, a modern streamlined version of The Movies, just without the animated movies built in. YouTubers Life takes you into the life of a burgeoning online video star who starts their career with a potato for a PC, mic, webcam and general setup while living with their parents and follows their career house to house as they expand their video making empire. Each video you produce allows you to choose cards to decide outcomes that impact the videos script, acting, editing and sound level. You then go in and edit the video, working in post-production to match scenes together…

This is a difficult topic for me because I believe that games journalism is just such a weird thing to begin with. I’ve been writing in this industry now for over 15 years professionally, as in paid to write and it’s still hard for me to even consider myself a journalist. I’ve sourced stories, been featured on TV shows as someone who predicted World of Warcraft going free-to-play and in general have spent most of my time honestly just writing guides and covering games I liked. Here’s the thing, people look at the folks writing about games who do present themselves as journalists and pass some interesting judgements good and bad about their content, but these days it’s actually really hard as a text based site to matter to the marketing companies that are hired by developers and publishers unless you’re the mainstream media. It started back when video was…

Fortnite is an example of a game that can appeal to the masses with ease. The gameplay is simple, over the shoulder FPS that’s simple to play with the only extra mechanic being building. The game updates itself roughly each quarter with some new mechanic or changes within the game and new ever existing plots and stories for players to follow. The ever snowballing amount of cosmetic choices give players the ability to be them within the game, even though millions and millions and millions worldwide are playing. In this current landscape you have two kinds of people out there. The ones who love the game and play it frequently and you have those who resent it, for a myriad of reasons that honestly don’t matter in this context. Both camps have a lot of people in them and both have excellent reasons for their opinions. Looking deeper than on…

Fortnite can surprise you with some really interesting community building mechanics. Here’s the lowdown on the season 11 transition: the last season and full “chapter” ended and the entire Fortnite map was destroyed with everyone falling into the black hole. The black hole has some numbers, which was solved and means “I was not alone. Others were outside the loop. This was not calculated. The nothing is inevitable.” When the servers come up, there will be a new map and a lot of fresh new content in the game. This is actually a really awesome event because it’s driving community growth. Pulling players together to work on the puzzle really builds outside the game community development. Even with the leak making the solution easier, it still brought folks together and was still a great idea. The downtime also allows players to resolve some fatigue in the game and get excited…