Bethesda recently issued a lawsuit against mobile Westworld game developer Behaviour Interactive. Bethesda has claimed that the developer has stolen coding, designs and artwork which have since allegedly been used within the Westworld game. Behaviour helped develop Bethesda’s incredibly popular mobile game Fallout Shelter, which released back in 2015. Within the recent lawsuit, Bethesda claimed that the development studio has stolen assets from the Fallout Shelter property and has allegedly appropriated them for the development team’s recent Westworld mobile game. Westworld owners Warner Bros. are being sued by Bethesda for inducement to breach of contract. Meanwhile, Behaviour is being sued for breach of contract. Both parties, however, are facing litigation for “their willful and intentional infringement of Bethesda’s copyrights, misappropriation of Bethesda’s trade secrets, and deceptive business practices and unfair competition through their development, marketing, and promotion of the Westworld mobile game.” Warner Bros. has since provided a statement, as reported by…
“Do you guys not have phones?” A phrase that will live in infamy as the moment where people of the what I would define as more “hardcore” gaming audience realized that mobile games had worked their way into even the most “sacred” of gaming franchises. Mortal Kombat has one, Diablo is getting one and now the much-loved Alien: Isolation is getting a mobile sequel. But that is old news now and acts more as inspiration and example then the breaking of a story, so this one’s for you Alien: Blackout. What I am trying to say here is that there are basically two things that are examined when a game is put into development and that is money and popularity. The gaming community is at a crossroads where those two things are starting to butt heads which is ultimately hurting the people caught in the crossfire. No one can deny…
We get caught up playing games to finish them or achieve something or score some victory or some win. Some amount of points, some kind of achievements; these are things that we crave in order to drive us to play games but really, the journey to do these things are so important. I’ve been playing Assassin’s Creed: Odyssey and I noticed something. Moving between objectives was far more fun than actually completing them. Seeing the world, listening to the sea, watching the ships move in the distance while mountains lumbered over the horizon; the views in the game are beyond gorgeous. The combat, while enthralling and the story, while good creates a world that really makes your time in it exciting and fun. In games we often think about the goals, often listed directly on the screen and of little more. Games like Shadow of the Colossus really brought the…
Activision Blizzard is just outright being weird. It started many years ago when Activision bought Blizzard. At that point everyone declared Blizzard dead and that profits will rule the kingdom. That wasn’t… true you could say? Blizzard, under Mike Morhaime one of the co-founders of Blizzard, continued to prosper and be the one game launcher (Blizzard App, previously Battle.net) that no one complained about, Then 2018 hit and like many things, Activision Blizzard got weird. Mike Morhaime left the company, the CFO was poached twice and they basically began mothballing their very popular game Heroes of the Storm. All the while they spent most of the year being besieged by positive press about their profits. Then, there was BlizzCon where they announced the Diablo: Immortal game to basically people pausing and going what. Why did this happen? There is a lot to it, with many moving parts. If I had…