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LavaFlame, the developer behind IdleOn, released a controversial update in which players would need to spend between $200 to $500 for a companion that gave unbelievable advantages. For roughly three weeks the developer remained silent as users critical of the update were banned. Today an update for the game was released in which the developer explained his logic in the following post: A note to those wondering where I’ve been and are eager to get back to more content: as you hopefully understand, I felt it was best for me to stick to my main mission as a creator — working and delivering on actual content for people to enjoy. Put simply, what I’ve always cared about most is that A: my game is fun, and B: a whole lot of people play and enjoy it. For A, the game itself hasn’t changed, no new or old content restricted; my…

Dave the Diver Developer: MintRocket MSRP: $19.99 – Steam Dave the Diver captivated me within the first few minutes of playing. After dinner I was on my PC exploring the Blue Hole with Dave and loving every second of it. Dave the Diver is an action 2D/3D mash-up that has you exploring the Blue Hole with Dave while running a seaside Sushi resturant. There’s so much more though jammed into this amazing must play game. Dave the Diver is definitely well put together, the pixel art is striking and the game systems are considerate and have been iterated on efficaciously through the game’s early access. We don’t give any sort of numerical or percentile ranking to games, but if anything about Dave catches your eye then I would definitely say it’s worth the full price admission. It does everything it promises and it does it well and my nights with…

On June 17th Legends of IdleOn received the companion update which brought the new companion shop. The companion shop has a gacha like system where you pay real world cash and receive a random pet, with one of the pets being “Doot” which grants a considerable advantage that allows you to have all of your divinities from World 5 as active. This is a very strong bonus in the game. Some Quick Math If we assume the average cost of a single Doot is: Taking into account basic probability and the geometric distribution, with a .28% original drop rate and after 5,660 gems reaching tier 3 and having a x3 drop rate, we figure it would be about 176.05 chests to get a Doot. Gambling in an Idle MMO So that’s a lot of money for a big advantage in an idle game and quite weird that such a strong…

Lore and worldbuilding have the power to ignite passion in players and fuel an immersive experience. At their best, lore-driven games create a sense of mystery and discovery that motivate players to explore each part of the world. However, some recent games have exploited lore and ambiguity primarily as a marketing tactic, rather than using it to enhance gameplay or build meaning. This phenomenon highlights the need for more balanced, player-centered design. When developers commit to transparency and ethical practices, lore can be used to strengthen community trust and craft impactful stories. But that depends on valuing immersion and artistry over profits alone. We’ll dive into the history of lore focused games, what happened and where to go from here. This is all inclusive of the entire indie scene, even if there’s a heavy emphasis on mascot horror. It makes the best example and we’ll avoid referencing mascot horror to…

The following is an editorial submitted by a vetted source posted anonymously. You know what’s a shame? Every ounce of praise that I can give to a game and it’s beautiful creative work as an art-form is corrupted by the foul practices of the exploitative and outright evil video gaming industry. Almost every single studio exploits their employees because “games.” See, video games are a seen by some as a hedonistic form of entertainment and so working on them is seen as “fun” and a “privilege.” There is very few video game jobs out there, you see, so if you get one then you’re “cool” and “hip” and this allows the employer and management to leverage that against you as if you owe them something for the benefit. I know this first hand, I know this from seeing it with my eyes, I know this from countless nights spent with…

SIGNALIS only allows for six inventory spaces and many players do not like the concept at all. So much so the developers have responded noting that they’re working on iterating on some kind of change that doesn’t remove the spirit of the gameplay but alleviates some of the player concerns. For me, I find the entire debate fascinating. The issue stems from the way that the game presents the inventory as sort of a puzzle challenge, akin to games likes Resident Evil. It forces the player into a set playstyle, something modern gamers aren’t very appreciative of, where you will always optimize your run by not bringing ammo and only carrying one weapon. That gives you five inventory slots for all other items. Yet, players who play the game on Easy or Normal will likely want to play aggressively and in doing so will want different weapon options, lots of…

For those of you who have ever worked a job that had any kind of meeting this may actually resonate differently than those who haven’t. When video games are developed there are, surprisingly, a lot of meetings that occur. When we’re talking meetings we’re talking a lot of meetings. So many meetings that it’s actually kind of fascinating to think about. None of the below is really applicable to single developer games that don’t utilize outside contractors. Single developers naturally work entirely alone on their own game and purchase / generate all the assets and resources themselves. Single developers who contract out work still have meetings, interestingly enough. Meetings and Video Games So there’s a lot of cooks in the kitchen. You have the product team, that’s the developer and the game designer along with their associated analysts and support staff. You have a technical team that’s got a considerable…

It’s not secret that Warhammer 40K: Darktide is based heavily on the Left 4 Dead franchise. The developer, Fatshark, has a history with emulating the franchise in Vermintide and continues to do so in the future grimdark WH40K: Darktide. In emulating the franchise they’ve brought back one of the infamous “group gotchas” the Witch. This time though, they’re called a Daemonhost and do about just the same thing mechanically: wipe your party. There’s very rarely a reason to defeat them beyond contracts and penances which you should aim to do in a group of other players with the same goal as you so that you can gather the right party, clear the are out around the Daemonhost and then fight it properly without worrying about losing the mission. When you’re just running a mission though and there is no objective for it then there is no reason to mess with…

Over the years automation has taken a powerful hold on online social commentary and allows fraudsters to launch their attacks and scams at scales never seen before. While you’re online, you’re going to want to think of your personal and financial safety when you engage in any monetary transaction. The thing is, it’s very easy to blur the lines between what’s a monetary transaction online and what’s a simple click of a button. Fraudsters use this and launch complicated attacks via bots and other methods to target online users in a variety of categories. Scammers are going try everything they can to separate you from your possessions (virtual and real). Today we’re going to delve into the nuances of scams in the world of video games and MMOs, however the best place to start with the topic is the US Government’s “How to Avoid a Scam” article produced by the…

The mainline story ended with the Pizza Simulator, where Willaim Afton, Molten Freddy (Ennard), Scrapbaby (Elizabeth Afton) and for some reason Lefty burns up. Fazbear Entertainment, the business, continues to run pizza parlors with animatronics for what we assume is years and years until they reach the point that they’re able to build effectively a near fully autonomous Pizzaplex. In the meantime, they started development on a game to help with public perception: FNAF Help Wanted. This was to help clarify that Scott has been dragging their name through the dirt and they’d have some fun with it as well to help promote Fazbear properties. It’s important to note that Security Breach is a direct sequel to FNAF 6 (the Pizza Simulator). In one of the endings, its made clear that the Pizzaplex was built on top of the Pizza Place from FNAF 6. FNAF Help Wanted’s Plot The story…