Obsidian Entertainment has done it again. The company recently announced The Outer Worlds and garnered a hardcore following for their isometric RPG Pillars of Eternity has made another stellar gaming experience. This time, however, the company has managed to make it even better after launch. Pillars of Eternity II: Deadfire is an isometric RPG dungeon crawler that was released for PC just last year and later released on consoles. The game was funded within just one day following the announcement of a crowdfunding campaign on Fig. Perhaps needless to say, Obsidian Entertainment put the money to good use. Pillars of Eternity II: Deadfire features a protagonist known as the “Watcher.” Gifted with supernatural powers, the watcher can read memories and see the souls of the dead among other abilities. After the awakening of a previously believed to be deceased god, the main character is contacted by another deity and tasked…
Assassin’s Creed has become a staple of modern gaming. The series has been around since way back in 2007. As with any franchise that has been around for 12 years, the game series has had its ups and downs. Now, however, it would seem the game is once again on the rise. Now 21 games strong, Assassin’s Creed has flooded the market with a bevy of amazing titles. That being said, not every Assassin’s Creed has been a smashing critical success. Ubisoft, parent company to the franchise, has a reputation for annually releasing sequel after sequel when it comes to their properties. Assassin’s Creed was certainly no different. First off, let’s take a quick look back at when it all started. Assassin’s Creed has become a staple of modern gaming. The series has been around since way back in 2007. As with any franchise that has been around for 12…
There is nothing quite like a good RPG. The open world, expansive quest lines and in-depth levels of customization and choice are each endearing to the genre. That being said, there is a problem within the RPG world that is not being addressed. Well, now it is time to take a gander at that bloated elephant trouncing around the room. RPG games are about as poorly balanced as it gets. RPG is a pretty expansive genre. Everything from Assassin’s Creed to Tomb Raider could fit under the modern definition, making the term nearly meaningless. It has become more of a marketing term to excite casual fans into a frenzy. Simply placing the term “RPG” on a game box seemingly adds the belief that the game will now offer a deeper and more expansive experience. With that in mind, it’s somewhat understandable that marketers want to see it on every game…
Oh, how the times have changed in the gaming realm. There once was a time where you bought a game for $60 and you were satisfied. You beat it to completion and were left feeling at peace, knowing that you achieved all you possibly could. Then somewhere along the line, the idea of DLC (downloadable content) slowly crept its way into the gaming world, and it has not only changed how we play games, but how developers make them as well. More often than not, if you want to play a game in full in today’s day and age, you have to fork over some extra dough. In addition to the $60 you already pay, you then have to pay $20 – $25 for that season pass to get all of the DLC that will be coming out in waves in the months ahead. And you aren’t going to not…
Bethesda has been getting a bad wrap lately. And, it’s not just because of Fallout 76. A bevy of lawsuits, middling fan reception to their latest two releases and a seemingly big push towards mobile all have hardcore Bethesda fans scared. That being said, artistically, the company is doing just fine. Seriously, there’s no need to worry. Before we get into the nitty gritty details of what’s going on with Bethesda right now and the seemingly chaotic turmoil their PR is dealing with, let’s slow it down. Let’s break down what got Bethesda on most gamers’ radars. Bethesda Game Studios earned their place as the proverbial top dogs of RPG games back in the early 2000s. With the release of Elder Scrolls III: Morrowind, later followed by the more commercially successful title Oblivion, Bethesda claimed their spot among the great developers for wide eyed, RPG playing video game fans around…
Sony first party developers SIE Bend Studio are currently crafting up a new post-apocalyptic zombie (freaker) game. Now Sony has come forward with a new trailer for the upcoming release. Days Gone has featured some intense zombie slaying combat in previous trailers. However, Sony has decided to take a few moments to depict the traversal system this time around. Check out the details behind the trusty motorcycle of Days Gone within the video provided below. Days Gone is set to release April 26, 2019. For all things video games, keep it tuned to GameTruth.
Farming Simulator, just as it sounds, allows players to garner some virtual experience down in the fields. While a game all about mimicking manual labor may sound niche, don’t be fooled. Farming Simulator 19 launched near the end of 2018 and sold a massive 1 million copies within just 10 days. Needless to say, the not so niche game about planting crops and driving tractors has a cult following unlike almost any other. Well, Farming Simulator developers Giants Software have since announced an Esports league in Europe that will feature a massive 250.000€ grand prize. Giants Software CEO Christian Ammann recently offered a few words to Gamasutra on the matter. “Competitive farming is something people enjoy for years now, but it hasn’t been done in eSports so far,” Ammann said. “We have lots of eSports enthusiasts in our company who can’t wait to show the world that farming can indeed be…
Bethesda recently issued a lawsuit against mobile Westworld game developer Behaviour Interactive. Bethesda has claimed that the developer has stolen coding, designs and artwork which have since allegedly been used within the Westworld game. Behaviour helped develop Bethesda’s incredibly popular mobile game Fallout Shelter, which released back in 2015. Within the recent lawsuit, Bethesda claimed that the development studio has stolen assets from the Fallout Shelter property and has allegedly appropriated them for the development team’s recent Westworld mobile game. Westworld owners Warner Bros. are being sued by Bethesda for inducement to breach of contract. Meanwhile, Behaviour is being sued for breach of contract. Both parties, however, are facing litigation for “their willful and intentional infringement of Bethesda’s copyrights, misappropriation of Bethesda’s trade secrets, and deceptive business practices and unfair competition through their development, marketing, and promotion of the Westworld mobile game.” Warner Bros. has since provided a statement, as reported by…
“Do you guys not have phones?” A phrase that will live in infamy as the moment where people of the what I would define as more “hardcore” gaming audience realized that mobile games had worked their way into even the most “sacred” of gaming franchises. Mortal Kombat has one, Diablo is getting one and now the much-loved Alien: Isolation is getting a mobile sequel. But that is old news now and acts more as inspiration and example then the breaking of a story, so this one’s for you Alien: Blackout. What I am trying to say here is that there are basically two things that are examined when a game is put into development and that is money and popularity. The gaming community is at a crossroads where those two things are starting to butt heads which is ultimately hurting the people caught in the crossfire. No one can deny…
We get caught up playing games to finish them or achieve something or score some victory or some win. Some amount of points, some kind of achievements; these are things that we crave in order to drive us to play games but really, the journey to do these things are so important. I’ve been playing Assassin’s Creed: Odyssey and I noticed something. Moving between objectives was far more fun than actually completing them. Seeing the world, listening to the sea, watching the ships move in the distance while mountains lumbered over the horizon; the views in the game are beyond gorgeous. The combat, while enthralling and the story, while good creates a world that really makes your time in it exciting and fun. In games we often think about the goals, often listed directly on the screen and of little more. Games like Shadow of the Colossus really brought the…