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The “VMan” is the third class promotion for the Journeyman “secret class” in Legends of Idleon. It requires a Maestro at level 150 to get started, but you’ll likely need to be into World 5 to really get the character unlock with any speed. It requires all of the first three worlds to have 1,000,000 kills registered along with some other steep requirements. Let’s dig in. VMan Unlocking Guide You’ll start by visiting world 4 at level 150 on a Maestro. You should only have one secret Journeyman class character per account ideally. So once your Maestro is level 150, you can begin the quest. Do note, the quest does require a lot of kills which means you may need to wait even longer before you can finish it. Once you’re level 150, on the right side across from the cooking table is Agent L150 who will start the quest.…

There are so many overly complex guides to how to gear a ship up so that you don’t instantly lose story missions in Star Trek Online. It can be really hard to figure out just what you need to do, soup to nuts, to build out a ship in STO. The game’s difficulty starts to really heat up after Dyson Sphere when you enter into the Delta Quadrant and there isn’t any handholding in the game on what to get, what to buy and where. The guides players have made can take an hour or more to read to figure out what to do, where to go and how to get it. The frustrating part is that after, say, you grind everything at level 40 then by the time you’re level 50 it becomes time to do it all over again. Let’s help get a ship that’ll take on almost…

SIGNALIS is sort of an enigma of a game. It’s a great recapture of the feeling of the “5th generation” era of gaming and is actually a lot of fun. While its considered a survival-horror game, its more akin to an action-stealth game like Metal Gear Solid and less like Resident Evil per se. However, it has a very interesting, wild and convoluted story that needs a bit of explanation. Another thing to note is a three person team worked on this game. I touch a bit on this in my article about meetings at video game studios, but a lot of the game is clearly intentional from a development standpoint. Which is why SIGNALIS feels so buttoned up. SIGNALIS Is an Analog Horror Simulator That’s it, that’s as simple as it is. Everything in the game is built around a dream like experience of that 5th generation era of…

There’s a lot to picking your first class and then subsequent job in Final Fantasy XIV (FFXIV) to take into consideration. Seasoned and new players alike can have difficulty choosing which job to play and it’s especially relevant for new players who have to stick with the first class they pick for awhile. Getting stuck on that class selection screen is a real reality with so many classes in FFXIV to choose from. The first thing we go over is picking your class and you’re stuck with that until level 10. Then at level 30 you can change to jobs which grant expanded abilities. Then at level 50 there are new jobs to unlock based on expansions and other considerations. So we go into what all the different classes / jobs do in the game, how to acquire them and what they do. So consider this a one stop shop…

Dune is such a good book, at least book one. It’s so good and it’s rife with political intrigue and a world that, as someone who is creative, is just jealous to read it. It deprives me of the ability to come up with most of the ideas on my own. Removing ranged weapons with personal shields is just such a fun way to completely upend sci-fi combat. Woah, upend combat? That’s…. sounding like something that would be a really good game. You’ve got massive political intrigue, tons of lore, places to visit and a combat system that’s very unique. So, where the games at? Oh not looking for something that’s not sci-fi to play, try give FFXIV a try. It’s more fantasy based and way less focused on spicepunk like Dune. The Games that Exist The following Dune games exist and you’ll see something troubling very quickly: Game NameYearGenreSystemsDune1992Adventure…

Scott Cawthon is retiring from the Five Nights at Freddies series. You can read the full details over on his site right now, but since it will change, we’ll include the full announcement at the bottom of this post. For FNAF fans this is kind of big news, but in reality with where the franchise is now, I’m not sure that is exactly is for the reasons I’ll outline below. Scott has sort of long moved more into a visionary role than an actual core programmer of everything. The original FNAF games were mostly developed by him (I’m not exactly sure the exact percentages of his development vs. outside help for each game). They were simple and easy to develop. Streamers and YouTube gamers made the series popular with their reaction to the game’s relentless jumpscares and, in later games, the increased difficulty modes where precision button mashing was required…

We’ve listed out the best weapons in Resident Evil: Village for you to use. We list the knife & handgun at the top, even if they’re the default weapons because the knife costs no ammo and the handgun has probably the most ammo available in the game. Guns are available via the shop and can be found in treasure locations throughout the game. Once you beat the game, depending on the difficulty, when you load back into your save you can buy a new assortment of weapons. We let you know what the best post-game weapon is for achievement hunting. New Game+ gives you the ability to buy a hype gun at the start, but by then you should have a strong feeling for the game. The biggest tip I can give you is to get the Wolfsbane as soon as its available. Most of the game is going to…

Murder by Numbers is a “nonogram,” “griddler” or “pixel puzzle” game mixed with a bit of visual novel style detective work. You can sum the entire game up by saying take a healthy dose of Picross and mix it with some Phoenix Wright and you now have an entirely new game. The comparison with Phoenix Wright starts and stops in the visual novel category, though. There is no in-depth investigation periods like in the Nonary Games or in Phoenix Wright. No courtroom trials like in Danganronpa or Phoenix Wright. There is pixel puzzles and a story and in a lot of ways, that’s fine. The gameplay loop is simple. There is a mystery to solve. You investigate by scanning a scene (you have a radar type mechanism to tell you where to go). When you’ve found something you’re thrown into a pixel puzzle which you solve and then obtain the…

Don’t Die, Minerva! (Steam / Xbox) has an early access release date: December 5, 2019. This is really cool for a myriad of reasons, the first being that it’s being developed and published by Xaviant, a gaming studio in Dawsonville, GA a short hop / skip / jump (and 3 exits) away from Dot Matrix Media. They’re known for the The Culling series, if you’ve ever heard of it and for being one of the few studios here in Georgia. The other cool thing about the game is that it’s a rouge-lite that takes Luigi’s Mansion and throws it into the spooky adventure horror genre that it belongs. You’ve got procedural generated dungeons, loot and enemies along with difficulty ranging from “I just want to see the pretty graphics and story” to “typical Dark Souls comment.” I mean, Dark Souls is pretty much a difficulty slider setting at this point.…