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Dungeons and Dragons

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You can make an analogy that a game of Dungeons and Dragons or Vampire the Masquerade or any table top RPG is actually like a 4v1 game like Dead by Daylight except it can be more or less players depending on your group. This asymmetrical dance has the dungeon master as the one responsible for keeping everyone’s attention and guiding the events of the game while the players fight against their machinations in a world they’ve either created or borrowed from a wealth of wonderful artists. There’s so much information out there on the many ways to craft stories and many stories to borrow from that are engaging and today we’re not talking about the specific stories; we’re talking about getting the players invested into the story. That starts with a few things. Ignore Popular Advice I usually love popular advice for many reasons; if it works for enough people…

RoleGenerator was launched in July 2021 oriented to helping dungeon masters and roleplaying game enthusiasts with generating a lot of the day to day minutia of their roleplaying campaigns. As of right now, they have 28 modules divided into two categories: Dungeons & Dragons and generic roleplaying generators. The latter refers to narrative content or content that isn’t specific to any game system and ubiquitous across any type of roleplaying gaming. There are modules focused purely on roleplaying, my favorite being the land and event generator which will take a terrain type and generate flavor text and events that randomly could occur which is great for fleshing out tile by tile what’s there (or even in building rooms for a MUD). Their D&D module generates a shop with inventory, which is useful in building some much needed randomness between shops. Many of the modules include in-depth looks what the generator…