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Halo is not the prime universe in the Bungie world; Marathon is. Which may surprise some who first found Bungie either through ONI or Halo, but the core timeline for the entire series rests with one of their earlier games: Marathon and Pathways into Darkness. Not only are these two games very important to the lore of both Halo and Destiny, but they’re also just as lore filled as those two games, if not more. Where Destiny has very little lore, PiD and Marathon have intense amounts of lore which to this day is studied and thought on. I’d like to propose a simplified version of the Bungie Multiverse Mythos and a simplified Timeline below that walks through the major highlights and plot points that you’d otherwise have to dig around for. Most articles focus on easter eggs and lore tidbits, but I want to focus on what the overall…

Five Nights at Freddy’s Security Breach is the first 3D action survival horror game in the FNAF series. You take on the role of Gregory who wakes up inside of Glamrock Freddy in a Pizzaplex that is in a state of chaos. We’ve compiled some tips below to help you survive the night along with how to obtain the game’s various endings. The biggest tip of all is to understand that the game is linear but not completely linear. Areas are gated past passes that are only given out at certain times and in certain areas. However, how you upgrade Freddy and how you proceed can be completely up to you. You can see your available missions anytime on the watch. Scott Cawthon retired which means that the series is moving on now with him taking a less hands on approach. However, it’s very clear in Security Breach that Steel…

Something that’s a bit of an interesting thought is why does Vanessa appear at the top of the Pizzaplex while it is burning down in FNAF Security Breach’s “Exit via the VIP Fire Escape” ending? I mean, Vanny is unmasked as Vanessa and the CD tapes hidden throughout all but confirm that Vanessa was working with Glitchtrap. So why is the security guard, Vanessa, still at the top of the Pizzaplex? Occam’s Razor Theory 1: A Twin This explains why some of Vanessa’s lines come off as sincere and why they don’t just end Gregory whenever they first capture him in the elevator after the map bot jumpscare. What it doesn’t explain is how either one of them wouldn’t somehow mention the other at any given time. So it’s simple and to the point, the security guard is working at the Pizzaplex to likely locate their missing twin, who is…

In our Ending’s Guide (and game walkthrough) we go over how to get each of the endings and a short analysis of what each of the endings mean. In this article we’re going to dive much deeper into the meaning of the endings and what it means for the Five Night’s at Freddy’s franchise and the broader lore explanation. If you want a quick rundown of the endings and how to get them, please see our Endings Walkthrough and general Game Tips / Walkthrough Guide. It’s important to note that as of the DLC Ruin, the current canon ending is likely the Princess Quest ending as it results in Vanessa and Gregory escaping the Pizzaplex. Heavy spoilers to follow. We’ve done a small bit of reworking after talking it out as well, so if you’ve looked before we might have some updates for you. Understanding Glitchtrap The entity known as…

The Ascent is a cyberpunk action rpg that puts you in the role of an indent, someone who is effectively owned by a corporation and in this instance, the biggest corporation of them all: The Ascent Group. The game isn’t extremely long, but the world’s lore is very deep and quite interesting. For those of you who haven’t played and don’t want spoilers, I suggest you stop reading now. The Story of The Ascent So the player, as the indent, is tasked by Poone who is sort of the stack boss of the area to help bring sanity to their level by doing various miscellaneous tasks. The AGI, an Artificial General Intelligence, owned by The Ascent Group becomes non-responsive forcing the Ascent Group into bankruptcy. This results in the eventual corporate takeover by yCorp, which enlists the indents help to find out what happened to the AGI and bring it…

The year was circa 2002. Ragnarok Online was getting long in the tooth and I was invited into a mystical world that existed only until 2005, which was Dark Age of Camelot. The entire game itself was I would argue harder than Dark Souls. Soloing anything was next to near impossible and leveling required a group and lots of patience. FFXI, while not my cup of tea, was in many ways similar and players have similar opinions. The point of the game, the success, came from community. Building community with like minded players who wanted to sit and chat and play a video game together was your reward. It wasn’t power. It wasn’t fame. It wasn’t prize money. It was friendship, something we’ve long long lost in online gaming. To level, you would have to have a stereotypical archetype group of a tank, healer and DPS. The tank could only…

Disco Elysium is a true RPG and a lot of fun. It can be difficult to figure out what you’re supposed to do and when. While we have some spoiler free tips, they don’t give you the direct answer. The hard thing about a game like Disco Elysium is that you can approach it in so many ways that there isn’t a universal best way to play it, especially considering how skills impact chances of success for various quests. To that extent, we’ve put together a helpful FAQ and mini-walkthrough on the story so that you can get answers to the questions you have about the game. Is there combat or jump scares? There are no major scary bits, although there are a few “sudden surprises” that aren’t quite jump scares – like the screen blacking out or something like that.There is no combat. All of the game is done…