Monopoly’s winter update is here! Daily surprises, festive rewards, and snowy vibes await. Ready to outplay your friends in holiday style?
Shape your own creature and dive into an RPG adventure with *Strange Seed*! Evolution meets strategy—your choices truly matter here.
SEGA’s Sonic X Shadow Generations is here! Classic Sonic, Modern Sonic, and Shadow unite with new gameplay, epic Doom Powers, and fan-favorite nostalgia.
Get ready for chaos! *Mars Attracts* lands December 2024, blending park management with Martian invasions. Sign up for the
Get ready, puzzle fans! *The House of Da Vinci* is jumping into VR, letting you solve intricate challenges in Da Vinci’s world with hands
Gacha games are a significant and influential gaming model that has enthralled modern mobile gamers. They resonate both with popular culture and gamers which has created a wave of mobile-first titles focused on random chance more than gameplay. The impact spreads beyond the games themselves, fueling gacha like elements in many of today’s modern live service games. Ever wondered where this came from and how it spread so far and wide? We’re going into detail on each of these elements and more with our ultimate guide to gacha games. Everything from what they are to where they came from to where they spread to. Join us as we take this adventure through random chance, waifus and pity rolls. What are Gacha Games? The gumball vending machines that were filled with capsules containing various micro-toys (of various rarity) are the original inspiration for gacha games. Gashepon (capsule-toy) is the basis of…
Marathon is historical and important, but do we really think about how deep its impact was to the gaming industry? We take a deep look at innovating and iteration in FPS gaming.
“Sucker for Love: Date to Die For” is a thrilling visual novel. Our guide, low on spoilers, details essential steps to avoid getting caught and achieve different endings. Tips include enabling jump scare protection and befriending Billie. Available on Steam.
Today while I work on the YuriCorp Community Minecraft server, I am reminded of the origins of online multiplayer games: MUDs (Multi-User Dungeons). MUDs were text-based online games, often accessed using Telnet, that allowed multiple users to play together. MUDs were the genesis of the MMOs we play today and early attempts at adding a graphics layer were the very first series of MMOs. That includes The Realm Online. The major downside of early MUDs was that they were entirely text-based. In the 1990s, with slow dial-up internet connections, text was really the only viable option. However, the evolution to graphical MUDs happened quickly. One of the first major graphical MUDs was The Realm Online, released in 1996 by Sierra On-Line The Realm Online was quickly relegated to forgotten memories as Ultima Online (1997) released and was a completely superior experience while EverQuest launched in (1999) making The Realm Online…
Star Citizen is a game that still kindly asks you for your money for some reason unbeknownst to anyone. Chris Roberts himself at this point likely is included in that list, although we’re past half a billion in funding now and Star Marine still is dead. I wrote in early 2016 that Star Marine was canceled which was, looking at the last decade, quite right. It languishes today not as a separate FPS game but a broken buggy module within Star Citizen with three maps and no players and soon to disappear altogether as a separate mode. Much like someone who is trying to convince you that their AI product, coded by ChatGPT is going to be the one, Star Citizen continues to languish as a cult around a product made of dreams and sunk cost fallacy. At this point even just removing Star Marine would probably be good for…