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Disco Elysium is a RPG with no combat. It’s like Fallout I & 2 or Arcanum but without combat. Imagine if you did all of the town exploration in Arcanum with a Phoenix Wright style exploration mechanic. You basically click on things, talk to folks and explore a world while customizing your character for how you want him to be. One of the biggest helps in understanding the game is that choices seriously matter. There are choices that will open or close various side quests and decisions have permanence. The game tracks most actions in the game and NPCs will treat you based on your current state. Understanding the Writing One of the things about Disco Elysium is that it’s not just written in a sort of artistic way. It’s written from the point of view and perspective of an amnesiac alcoholic cop on a planet that isn’t Earth. Many…

Meeple Station is a space station simulator that has been in early access for awhile and I figured it’d be good to give it a look now in September of 2019. Some of the early feedback was that the game was shallow and I think, from what I’ve played, that’s not so true anymore. Once your station is launched, there is definitely some waiting time before you can do “more” and that will likely evolve over time, but there is a lot to do in the game as is. Gameplay The gameplay is very in-depth at this stage of development for a simulation game. On the surface, it seems shallow, but ultimately more layers of the game emerge as you play it for any significant amount of time. The first thing you have to do is build your station with a limited set of resources (or spawn a pre-configured “good…

Technomancer is a game developed by Spiders and published by Focus Home Entertainment back in 2016. This game seems to be a forgotten gem as it is challenging and fun to play. I have read some bad reviews from its launch, but I think the problem was that it was too challenging of a game for the reviewers as it required some actual skill at videogames. Let’s face it when people review games they try to blow through the game using brute force so that they can be one of the first to review it, but we work differently here. We make sure we understand the mechanics of the game before we open our mouths. We also don’t suffer from a binary rating system or backdoor deals, so our reviews tend to be more honest. If a game sucks we say so and explain why instead of just bashing it…

We’ve got an assortment of helpful tips that is great to know before you start for both veterans of Paradox games and those new to the genre. Imperator: Rome is a grand strategy game where you control a map and you make decisions internally (how much to pay people, what to trade where, etc.) and externally (who to invade, who to ally with, etc.) to determine your success in the game. The biggest tip is that Imperator Rome is like a fine wine that gets better with age. The first few playthroughs, even for fans experienced in the genre, often involve epic random failure from subsystems that were ignored or events that were triggered. That’s the joy of the game. Below you’ll find a variety of tips that you should soak in before you start your next game. You can only ally with countries that are your same rank, but…

Mobile phone gaming has come a long way, and whether you’re a casual gamer just looking to pass some time, or someone looking for a challenge during your lunch break, the iOS App Store has something to offer you. These games were not necessarily released in March of this year, but they are all currently available to download. You can click on the app icons to be redirected to the games’ App Store pages. Without further ado, here are our picks for the top ten iOS games from March 2019, in no particular order. 1. Trivia Crack 2 (Etermax, Free) The trivia sensation finally got a sequel late last year, and fans of the original should feel right at home. For those of you who haven’t played Trivia Crack, it works about how you would expect for a trivia game to work: players roll a category, they try to answer…

A 353 page Google Document outlines a wild theory about Kingdom Heart’s III occurring in an alternate dream universe. While the 353 pages aren’t all text and it does have a lot of pictures, the theory is very through in going over how this happens, the exact point in the timeline it occurs and showing a myriad of Easter eggs to back up the plot. If you want to dive into the Google Doc you can or follow along with us as we go over a rough outline of the theory. Since the Kingdom Hearts III Ultimania spoilers are now out, I feel like this theory is going to be more or less debunked and we will actually start off with that below. Serious spoilers moving forward: The theory proposes that towards the end of KH3, when the entire party wipes to the Demon Tide and Sora goes to the…

This is satire / sarcasm. If this reads too real for you, then uh, lol. Christ Roberts has announced that CIG and Star Citizen have reorganized into a non-profit, to assist him in purchasing big ticket items with the everlasting donations to his glorious ideas. Throwing away the tired and used veil of creating a game, which years upon years has yet to deliver anything but a barely working alpha, Christ Roberts has concluded that his game is more of a spiritual work than a physical one and the game will therefore launch in the afterlife. The ships you receive will be based on your good deeds in this world. For instance, if you tithe 10% of your income and give at every donation drive, you will likely get a mid-tier ship in the afterlife like most of your other Star Citizens. Failure to donate, but tithing will grant you…