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There was not a game released yet that can challenge Anno in its propensity for balancing districts until the release of Frostpunk 2. Frostpunk 1 is about surviving, Frostpunk 2 is about thriving in the frozen wasteland. It’s a bit of a different take than the first game, which I’d compare to a more visual novel-esq experience. The entire city was contained within the original crater and, revisiting the city 30 years later, the original main character passes and you, the new main character as Steward, take over. Your task is to expand the city outside of the crater, establish a city council and make a decision to embrace or conquer the cold. Before being thrown into the mix, you visit a failed generator where you survive the first whiteout at a Dreadnaught. This tutorial serves as a smaller, easier experience before jumping into the main game. A Perfect City…

Valheim, released in 2021, has a functionally broken progression system. The game’s difficulty ramps up dramatically after the swamp, causing players to focus either on early game content or rely on mods to fundamentally change the game. Valheim’s approach to the survival mechanic has made progression take an exhausting amount of time to reach the best parts of the game and its updates. Many players will reflect on their fondest memories resting between the meadows and the swamps, when the game is still simple and the gameplay loop is refreshing. The manual nature of everything works and the game is challenging and exciting, no matter the settings. Starting at the mountains things change. This comes from a Valheim multiplayer prespective, not so much a single player perspective. The Issues with Progression The biome progression within Valheim is meadows, dark forest, swamp, mountains, plains, mistlands, ashlands and then the as of…

Ark of Charon has a very fun “Oxygen Not Included” style of controlling your characters by giving them generalized orders and they more or less use their AI to move around the map. You can prioritize and macromanage your entire fleet of golems in Ark of Charon to build a base on top of a moving world tree. The game has a sinister desire to punish overthinking it and overprepardness. Depending on the RNG of the maps you pull and how you use your wood, your room is nearly predetermined on how successful you’ll be. Let’s get into how to win. Wood is Finite You can grow trees, yes but this is difficult and you use your precious wood on farm tiles to grow them on the world tree. Think of your wood as an extremely limited resource. It’s only plentiful on some maps and other maps have almost none…