Beyond Sunset is a fairly decent retro cyberpunk shooter and a fantastical journey through the story and sound, provided by Karl Vincent of a wild cyberpunk world. The world is bleak but so full of character, embodying the idea of synthwave / cyberpunk aesthetics weaved with a lot of DOOM. This review covers the November 2023 Early Access Build. This is one of the few games where the smooth door animations actually impress me. A world built around a strong cyberpunk theme waits for players to jump and slide their way through its streets and towering mega-skyscrapers. If you’re at all into the music or the gameplay of DOOM, this is a definite purchase. If you need some more details, let’s dig in. What is Beyond Sunset? Built on GZDOOM, Beyond Sunset is a retro DOOM-like FPS with multiple hub maps, a full story driven campaign, inventory, RPG elements, side…
The fall chill was in the air, in 2007. It was another Hallow’s End and the decorations, quests and festivities in World of Warcraft were the exact spirit of Halloween. The world felt like a fantasy novel had come alive and the holiday had this sense of true meaning. Now it’s as if a holiday is more side quests, you don’t really want to mess with unless the game offers some kind of inresistable reward for the effort. Players complain frequently about the lack of connection with holiday events or, even worse, they get almost little press and fanfare being more or less automatic gestures of the change of time. Why in two decades has gaming changed so much from the cozy, comfy connected holiday experience to what tad amounts to almost ignorable window dressing in online games? While I think it wouldn’t be fair to answer that with a…
We are delighted to share that our website, Gaming Tier List, was recently profiled by our partner, Publisher Collective, in their popular monthly Partner Spotlight series – Partner Spotlight: Gaming Tier List . Publisher Collective interviewed our founder, David Piner, to highlight our unique approach to gaming content and advice for aspiring website entrepreneurs. In this interview, our founder covers a variety of topics from how our site was founded, to how we handle reviews, to our popular SMITE tier list. Readers can learn more about our values, vision, and content creation process in the full interview here. It provides a fascinating look behind the scenes at how we collaborate with partners like Publisher Collective to constantly improve. We’re so very thankful to our community for helping our site grow and be a popular destination for gamers online. Our site originated out of the frustration of [not being able to]…
Tim Cain is known as part of the legendary trio behind Fallout 1 & 2. He also worked at Troika and programmed Vampire: The Masquerade and one of my favorite games Arcanum. He recently released a video lambasting Carbine and NCSoft while disclosing some deep interpersonal issues at Carbine. Tim’s video is authentic and his recount is accurate by all means. I covered WildStar heavily from 2011 onward and the stories back then were well known. Carbine was a toxic and unhealthy workplace which had the potential to release the best MMO of the golden age but instead failed with 9 years of development time and a further four post-launch to win back everyone ala Final Fantasy XIV. The video is very misleading in some ways. It argues that there was a lack of unified vision. That’s true, but it was also completely the fact that everyone at Carbine was…
Gaming is the most social activity online. The only other more social activity is FaceTime, due to its liminal space intrusion into your life when someone calls. Social activity requires platforms that allow users to connect. The entire basis of the Internet is to send and receive from other users in other locations. Twitter has recently rate limited users on a temporary basis, which has greatly slowed the flow of information between communities. There’s a crisis unfolding on the Internet’s most social town square. Twitter’s pathway to monetization continues to be rocky. Decision after decision has left users a gasp at what to do when their normal that had been consistent for so long rapidly changes day after day. The long and short of the current crisis is that new users, regular users and paid users all have different amounts of posts they can view per day. The limit seems…
SIGNALIS only allows for six inventory spaces and many players do not like the concept at all. So much so the developers have responded noting that they’re working on iterating on some kind of change that doesn’t remove the spirit of the gameplay but alleviates some of the player concerns. For me, I find the entire debate fascinating. The issue stems from the way that the game presents the inventory as sort of a puzzle challenge, akin to games likes Resident Evil. It forces the player into a set playstyle, something modern gamers aren’t very appreciative of, where you will always optimize your run by not bringing ammo and only carrying one weapon. That gives you five inventory slots for all other items. Yet, players who play the game on Easy or Normal will likely want to play aggressively and in doing so will want different weapon options, lots of…
Dive into the intricate world of Inscryption, unraveling its complex story and in-game secrets without spoiling the ongoing ARG elements.
Just for fun we’re taking a look at ranking the best Squid Game game based on your chances to survive each round. We’re taking a lot of liberties here and doing this just for fun, understanding that such a thing would be silly to theorize in real life as no one would be able to keep such a massive undertaking secret in a world where it’s hard enough to keep your accounts secure. So let’s face it – no one is going to do any real death games, it’s fun to think about them or even play them online. Check out our list of squid games that you can play today. Now on to our list, ranking the different Squid Games by how well you could survive each game. Best Squid Game Game Tier List S Tier: Leaving Leaving and not coming back is basically the #1 thing you could…
There’s a lot going on right now in the world of video cards, but one of the hard truths that we have to face as gamers is that the actual super truth is that we’re hitting a point where the fidelity of games isn’t utilizing the entire graphics card power and thus, we’re looking at suffering in the video card market for a myriad of reasons and how people game is entirely one of them. People are quick to say “supply shortages” and “silicon shortages” as the reason for video card stock shortages and to a degree, it’s the simple answer, but what if I told you GTX 680s being viable today is probably a lot more involved in why there isn’t a rush to solve a what is now over a year long shortage in video cards. The Bargain Bin’s the Reason The biggest reason behind the ongoing video…
Back in the early 2000s, when online gaming was a new frontier lag was everywhere. All of the fun and excitement of online gaming was met with rubber banding (where your character would move forward then snap back to a previous spot), in 2005 when WoW launched you would get stuck in the looting pose and in FPS games were heavily impacted on lag with shots being missed as players rubber banded around the map. These issues these days are still a problem, although not as much of one as they used to be. Gamers, to combat the lag, threw down their dial-up modems with 56k of blazing speed and took up cable and DSL as their preferred Internet standard. You had to live near a hub or some other kind of techno-gadget to get fast Internet, but that quickly expanded by 2010 to almost everywhere. That’s not to say…