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One of the worst things for something like World of Warcraft: Classic is more servers. If we learned ANYTHING from the days of vanilla, it’s that more servers are not the answer. They’re just not. What happens is the population spreads heavily onto the servers available immediately at launch and then, as new servers come on, people just simply make alts to play the game waiting on the popular servers to cool down to join their friends already there. Since WoW: Classic won’t have cross realm (which didn’t come out until way past vanilla) or phasing or anything like that, there is a real need to keep each servers population high. Right now, there is a major tourist season happening. WoW players are logging in and people are resubscribing at the idea of playing something that by all intentions, most won’t stick with. Which could just be diresome down the…

ActRaiser was a super cool SNES game because it was a mix of city building and side-scrolling. With Sol Seraph, we finally have a spiritual successor to ActRaiser – just 29 years later (1993 saw ActRaiser 2, which many say wasn’t as good as the first). To sum the game up – you build a city and play a tower defense map to unlock side scrolling sections, which boost your character (Helios) and makes him stronger, eventually letting you take on a boss and fully liberating the area. Understanding How To Play the Game Sol Seraph is formulaic. Once you get into the pattern of the game, it becomes very easy to understand the basic flow. It goes like this: You unlock a zone by completing a side-scrolling map. Once unlocked, you are in tower defense mode. You you fight enemies to collect souls to unlock enemy arenas. Once you…