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Disco Elysium is a RPG with no combat. It’s like Fallout I & 2 or Arcanum but without combat. Imagine if you did all of the town exploration in Arcanum with a Phoenix Wright style exploration mechanic. You basically click on things, talk to folks and explore a world while customizing your character for how you want him to be. One of the biggest helps in understanding the game is that choices seriously matter. There are choices that will open or close various side quests and decisions have permanence. The game tracks most actions in the game and NPCs will treat you based on your current state. Understanding the Writing One of the things about Disco Elysium is that it’s not just written in a sort of artistic way. It’s written from the point of view and perspective of an amnesiac alcoholic cop on a planet that isn’t Earth. Many…