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Lore and worldbuilding have the power to ignite passion in players and fuel an immersive experience. At their best, lore-driven games create a sense of mystery and discovery that motivate players to explore each part of the world. However, some recent games have exploited lore and ambiguity primarily as a marketing tactic, rather than using it to enhance gameplay or build meaning. This phenomenon highlights the need for more balanced, player-centered design. When developers commit to transparency and ethical practices, lore can be used to strengthen community trust and craft impactful stories. But that depends on valuing immersion and artistry over profits alone. We’ll dive into the history of lore focused games, what happened and where to go from here. This is all inclusive of the entire indie scene, even if there’s a heavy emphasis on mascot horror. It makes the best example and we’ll avoid referencing mascot horror to…

After releasing a teaser trailer just one day prior, Gearbox delivered a press conference at PAX East on Thursday that many Borderlands fans have been anticipating for quite some time. No, I’m not talking about Randy Pitchford’s demonstration of his magic skill. On top of the foreshadowed Borderlands 3, here are all of the announcements from Gearbox’s PAX East showcase. Pathologic 2 Gets a Release Date The strangely-named Pathologic 2, which is actually a remake of the 2005 cult classic Pathologic rather than a proper sequel, got a release date of May 23rd, 2019. The game is being published by tinyBuild of Hello Neighbor fame in cooperation with Gearbox and will be released in chapters through Steam. Risk of Rain 2 The sequel to Hopoo Games’ popular rogue-like takes the series from the 2nd dimension into the 3rd. A third-person co-op game being published by Gearbox, it’s a bit of…