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Don’t Die, Minerva! (Steam / Xbox) has an early access release date: December 5, 2019. This is really cool for a myriad of reasons, the first being that it’s being developed and published by Xaviant, a gaming studio in Dawsonville, GA a short hop / skip / jump (and 3 exits) away from Dot Matrix Media. They’re known for the The Culling series, if you’ve ever heard of it and for being one of the few studios here in Georgia. The other cool thing about the game is that it’s a rouge-lite that takes Luigi’s Mansion and throws it into the spooky adventure horror genre that it belongs. You’ve got procedural generated dungeons, loot and enemies along with difficulty ranging from “I just want to see the pretty graphics and story” to “typical Dark Souls comment.” I mean, Dark Souls is pretty much a difficulty slider setting at this point.…

I love watching horror games on YouTube, at least ones that don’t rely only on jump scares. Games like Baldi’s Basics, Outlast, Resident Evil 5, etc. are all fun haunts to watch someone else deal with the tension of being chased. Being chased is the primary theme of most horror games. There is a monster, somewhere hidden within the game world and he’s coming for you. Seriously, look at the below: Most horror games involve fear being from the unknown element of a stalker. Something is out there and you could run into it at any given point. Fear is the motivator but Luigi’s mansion is different. It’s creepy and spooky and scary and it has jump scares, plenty of them, but it doesn’t use time as a motivator. It doesn’t make you have to run and hide and constantly test different locations for you to hide in order for…

If you’ve been around the video game block long enough you know that video games can be terrifying, the ways that developers push the bounds with horror games these day can be amazing, but the important word there is CAN. For every Bioshock there is a thousand garbage Five Nights at Freddie’s ripoffs that just throw a slightly creepy visual at you with some loud noise and quick movement and they expect you to be scared every time the same animation happens. Boring, boring, boring. Sure it catches you off guard the first couple of times but after that it just kinda wears you down and you miss the good ol’ days of Silent Hill 2 or Resident Evil, but every once in a while there comes a game that manages to do something special. This list is celebrating the games that can provide that creepy, eerie feeling that horror…

2019 is both a big year for RPGs and a slow one. Tons of really anticipated RPGs and long, storied franchises are either finally coming back or dipping their toe into new territory, but oddly enough the majority of these big releases happened early on in the year. Thankfully there are still plenty of (hopefully) amazing titles coming later in the year so let’s check out what the most anticipated RPGs that are coming out later this year! 5. Persona Q2: New Cinema Labyrinth The latest game in the fan service fueled handheld adaptation of the Persona franchise Persona Q2 is on its way to the 3DS! Adding onto the already jam-packed cast from the first title, Q2 also adds the Phantom thieves from Persona 5, and a few original characters new to the sequel. The gameplay of this sequel has been simplified to appeal to the audience brought in…

Alright, do I seem a little obsessed with the Resident Evil 2 remake? Because I totally am. The recent DLC has only reignited my fire to 100% this game because not only does it add more quality fun content but its also very affordable with the low low price of completely free. I don’t want to make it seem like the only thing to praise about this DLC is the price tag, the quality is easily that of a paid add-on and I can’t express how awesome the developers are for doing this too but I’ll get to that later. The idea of the DLC is to give some “What if?” scenarios for the player to explore, giving a happier ending to some side characters that didn’t deserve the horrific fates they met. What’s even better is that while the advertisements promote only the three modes of the mayors daughter,…

Video game development studio 4A Games has largely made a name for itself for the Metro series. With the latest title in the franchise having recently hit the shelves, it’s time to take a look at how to get the most from your playing experience. When it comes to multiple endings, the Metro series is not much different that other video game franchises. There are seemingly good and bad endings. The series has historically used what many would consider to be the “good” ending as the canonical next step for the ensuing sequels. Consequently, many players are determined to ensure that they achieve what is seemingly the proper ending for Metro Exodus. Well, look no further. Check out how to make sure you get the ending you seek down below. How to Get the Good Ending Warning: Spoilers ahead In large, players will need to follow the basic rules concerning…

You know a game is good when I don’t want to stop writing about it, you know a game is really good when I want to stop writing about it to keep playing it, but you know a game is truly great when I spend two days attempting to power play through the whole thing and THEN can’t stop writing about it. Resident Evil 2 Remake is one of those games. Now I want to preface this by saying I have not played the original RE 2 (I know, blasphemy!) but I have played the rest of the games in the main franchise so they are all I have to compare to gameplay wise but I am aware of the story of the original so you can put the pitchforks and torches down now. Now into the actual “quick” review. At a glance Resident Evil 2 Remake is a fantastic…