Tag

Indie

Browsing

Lore and worldbuilding have the power to ignite passion in players and fuel an immersive experience. At their best, lore-driven games create a sense of mystery and discovery that motivate players to explore each part of the world. However, some recent games have exploited lore and ambiguity primarily as a marketing tactic, rather than using it to enhance gameplay or build meaning. This phenomenon highlights the need for more balanced, player-centered design. When developers commit to transparency and ethical practices, lore can be used to strengthen community trust and craft impactful stories. But that depends on valuing immersion and artistry over profits alone. We’ll dive into the history of lore focused games, what happened and where to go from here. This is all inclusive of the entire indie scene, even if there’s a heavy emphasis on mascot horror. It makes the best example and we’ll avoid referencing mascot horror to…

The mainline story ended with the Pizza Simulator, where Willaim Afton, Molten Freddy (Ennard), Scrapbaby (Elizabeth Afton) and for some reason Lefty burns up. Fazbear Entertainment, the business, continues to run pizza parlors with animatronics for what we assume is years and years until they reach the point that they’re able to build effectively a near fully autonomous Pizzaplex. In the meantime, they started development on a game to help with public perception: FNAF Help Wanted. This was to help clarify that Scott has been dragging their name through the dirt and they’d have some fun with it as well to help promote Fazbear properties. It’s important to note that Security Breach is a direct sequel to FNAF 6 (the Pizza Simulator). In one of the endings, its made clear that the Pizzaplex was built on top of the Pizza Place from FNAF 6. FNAF Help Wanted’s Plot The story…

There’s a lot going on right now in the world of video cards, but one of the hard truths that we have to face as gamers is that the actual super truth is that we’re hitting a point where the fidelity of games isn’t utilizing the entire graphics card power and thus, we’re looking at suffering in the video card market for a myriad of reasons and how people game is entirely one of them. People are quick to say “supply shortages” and “silicon shortages” as the reason for video card stock shortages and to a degree, it’s the simple answer, but what if I told you GTX 680s being viable today is probably a lot more involved in why there isn’t a rush to solve a what is now over a year long shortage in video cards. The Bargain Bin’s the Reason The biggest reason behind the ongoing video…

Game Truth isn’t going to do an end of the year list or end of decade list because they’re just bad and boring. Game of the Year I guess is an alright concept, but only if there is some kind of panel that’s voting on it and it’s not just a single writers trite opinion or based off of some kind data-set pulled off of Steam and even then I honestly don’t care. You shouldn’t care either. Game of the Year is the game you most enjoyed, not some poll or some writer telling you what it is. Likewise, these lists come year after year and are as infectious as those “Top 30 Things You Didn’t Know You Couldn’t Live Without” which are long lists of Amazon referral links designed to get you to buy something, no matter what and then cash in on your other purchases as well. So…

So I have a question, what would you do if I said I knew about one of the best indie games of all time, that was a beautifully crafted metroidvania style game with deep lore, charming characters and made you never want to stop playing it? You would probably scream at me “WHAT IS IT, TELL ME?!?!?!?” and after I managed to calm you down I would point you to Hollow Knight and its upcoming sequel Silksong. I am not kidding when I say that as a whole game there is absolutely nothing that I dislike about this game, from the developers to the DLC to the support from the community hell, even getting the images for this article was easier than every other game I have ever had to do this with. By the way thank you Team Cherry for making that press kit and making it actually super…

We get caught up playing games to finish them or achieve something or score some victory or some win. Some amount of points, some kind of achievements; these are things that we crave in order to drive us to play games but really, the journey to do these things are so important. I’ve been playing Assassin’s Creed: Odyssey and I noticed something. Moving between objectives was far more fun than actually completing them. Seeing the world, listening to the sea, watching the ships move in the distance while mountains lumbered over the horizon; the views in the game are beyond gorgeous. The combat, while enthralling and the story, while good creates a world that really makes your time in it exciting and fun. In games we often think about the goals, often listed directly on the screen and of little more. Games like Shadow of the Colossus really brought the…

With Christmas all wrapped up you would think the trauma of the yuletide flooding everything would be over and for some, you would be right; however, there are hundreds of children whose trauma is continuing into the new year thanks to Bethesda! My brother-in-law who is 14 really wanted Fallout 76 and it was the one thing he was looking forward to. He went absolutely ballistic with joy when he opened it just repeating “Thank You!” over and over again! That is until the trick came into play; Apparently, Bethesda thought Christmas was Halloween and opted for a trick instead of a treat. He could not play the amazing game he had just got because Bethesda in their wisdom decided to make Fallout 76 an online only game and require a separate subscription service. No adult should see a child suffer because the game they are most excited to play,…