Back in the early 2000s, when online gaming was a new frontier lag was everywhere. All of the fun and excitement of online gaming was met with rubber banding (where your character would move forward then snap back to a previous spot), in 2005 when WoW launched you would get stuck in the looting pose and in FPS games were heavily impacted on lag with shots being missed as players rubber banded around the map. These issues these days are still a problem, although not as much of one as they used to be. Gamers, to combat the lag, threw down their dial-up modems with 56k of blazing speed and took up cable and DSL as their preferred Internet standard. You had to live near a hub or some other kind of techno-gadget to get fast Internet, but that quickly expanded by 2010 to almost everywhere. That’s not to say…
Tag