Starfield, which has been the hallmark moniker for “Toddslop,” has set the bar for future Bethesda games fairly low. Starfield’s launch has been met with a considerable amount of negative reception and I fully expect that Elder Scrolls 6 will meet the same fate. To succinctly put my point: Skyrim will remain the gold standard and Elder Scrolls 6 will fall as flat as Starfield has. That is unless Bethesda does some major restructuring with their creative design. Skyrim is where this series will rest on its laurels forever, unless innovation comes fast. Starfield gave us an inferior experience to Skyrim, even with the wealth of new technology and learnings from Skyrim and Elder Scrolls Online, along with Fallout 4 and Fallout 76. Starfield Sets the Bar Low Starfield should have been the latest open world RPG that players flock to. A space setting, with the Bethesda world building and…
The gaming landscape, now more than ever with the modern proliferation of indie games, has shown that great games can come in all sizes. There are low quality AAA games that cost millions of dollars to make, and there are fantastic games from one-man studios that were crowdfunded, and some not even that. Further, while all of us wish we had the kind of money in real life as we tend to end up with in our favorite video games, that’s not always the case. And even for those who do, there is no income limit where you are required to stop being careful with how you spend your money. So, why pay a lot for a bad experience when you can pay a little for a great one? For someone with a computer, there is a vast, wide sea of Steam games that are both high quality and wallet-friendly.…
Are you new to Helldiver’s 2 and want to powerlevel 10 for the autocannon? Are you level 10 and looking to rush to level 15 for all the goodies you get between 10 and 15? This guide is absolutely for you. We’re going to break down and show you how to quickly grind 200 XP and 900 Requisition (along with 1-4 samples) every 3-4 minutes. You can start this as soon as level 1 and it’s viable all the way to roughly level twenty, when the rewards for your time just don’t make as much of a dent as they used to. This is the perfect way to sneak in some Helldiver’s 2 while also advancing your character. It’s also so very simple. We’ll go over the three key maps that’ll get you XP and requisition FAST. Trivial – Propaganda Broadcast For this map you’ve got a few options. The…
Helldiver’s 2 is a multiplayer game at the core and the game purposefully limits content behind group play. You can solo difficulties 1-4 depending on your level, but it becomes much harder at difficulty 5 to go alone. You may not have a squad of four team mates at the ready to dive with you and it can be really intimidating to join a game with random folks from the ‘net. The first thing you should do is relax and come to terms with the fact that there isn’t always going to be perfect lobbies. Some players are going to be looking for teams with stratagems that align to their playstyle or whatever, but thankfully that only occurs at the highest difficulities where success can be dependent on the build. In the middle of the difficulties, you can relax and not worry so much if you’re bringing the right kit…
There’s over 100 Pals in Palworld and we’ve taken the time to catch them all, test them in combat and decide which (with our community) are the top tier performers and which you should put to work. We break down our tier list into tiers and locations. Making it easy to find the Pals you need. We’ve ranked all 120+ in both their tier and then their location. You’ll find them in the sortable and searchable table below, that way you can find the best Pals per area (search by area), search for your favorite Pal to see where they rank and you can search for numbers to help find where missing Pals are to go catch them. Then go out and catch them all! We hope our Palworld Pal Tier list helps you greatly in your adventure! We’ve optimized it to be your one stop shop to find everything…
In Five Nights at Freddy’s Help Wanted 2, there are two endings. The first ending occurs once you finish the mini-games within the game. The second ending requires finding a variety of secrets within the game world and then being able to witness some additional lore in the game. Original Ending The original ending has you take the Vanny Mask and end up, somehow, handing it to Cassidy at the start of Ruin via the mask bot. Secret Ending Explained In this ending, you go into Princess Quest 4 and continue the “quest” which has you wandering around the game. Eventually there’s a perception change and you’re now within the Princess Quest 4 game, following along in the quest. At the very end, you trade the “Vanny Mask” for a “Glitchtrap Plushie” and then go into the elevator from the trailer. The elevator reveals a large claw machine with the…
The Nuphy Air (60/75/95) is a frequently suggested portable keyboard that provides a mechanical keyboard on the go. The keyboard itself, the build quality is mostly impressive with the device being very well served in the niche it’s in. It’s small, weighs little, has a long battery (with the lights off) and combined with the folio is a great portable keyboard. The exception is, though, a few particular design flaws that make the keyboard inoperable for portable use, which is supposedly solved by the “v2” but early adopters are left with some curious defects to the device. The Device Itself Not taking into consideration our concerns on portability (which we dive deep into below), functioning just as a on-desk keyboard that doesn’t move or its intended niche functionality of sitting ontop of a laptop’s keyboard the Nuphy Air is a fantastic keyboard. The keys work well even without lubing them.…
If your world in LEGO Fortnite has had its spawn moved, there is currently nothing you can do to fix it within your world. Most guides will tell you to make a new world and give keys out and that’s very much true. You can just make a new world and that solves the glitch, but it also doesn’t mean it won’t come back or that EPIC won’t patch your world. There are a few ways to make the issue a bit easier. I’d only suggest the following if you’ve at least got a few hours into your world. Otherwise, it might be more fun to just restart. If you have aerial vehicles, it may be easier to just use those to retrieve your friends. Reach Far Out Friends The first question is what biome(s) are between you and your friends. Hot like the Desert and cold like the Frostlands…
The fall chill was in the air, in 2007. It was another Hallow’s End and the decorations, quests and festivities in World of Warcraft were the exact spirit of Halloween. The world felt like a fantasy novel had come alive and the holiday had this sense of true meaning. Now it’s as if a holiday is more side quests, you don’t really want to mess with unless the game offers some kind of inresistable reward for the effort. Players complain frequently about the lack of connection with holiday events or, even worse, they get almost little press and fanfare being more or less automatic gestures of the change of time. Why in two decades has gaming changed so much from the cozy, comfy connected holiday experience to what tad amounts to almost ignorable window dressing in online games? While I think it wouldn’t be fair to answer that with a…
Cult of the Lamb is a game I was iffy on for a long time and was happy to find the motivation to spend a week playing it to completion. It mixes city management alongside a roguelike top-down hack and slasher which is very appealing, but it only really offers great gameplay if you more or less want to run the same few dungeons (four in total) over and over again. There’s a lot of games that evoke the same feelings in the same way Cult of the Lamb does, like Trigger Witch, where they have all the parts that make an amazing game but none of the substance or content to deliver. There are a few weapon types, a few spells you can use. The game’s pacing is predictable and every note you expect it to hit strikes. I both love and don’t love Cult of the Lamb. We…