“Do you guys not have phones?” A phrase that will live in infamy as the moment where people of the what I would define as more “hardcore” gaming audience realized that mobile games had worked their way into even the most “sacred” of gaming franchises. Mortal Kombat has one, Diablo is getting one and now the much-loved Alien: Isolation is getting a mobile sequel. But that is old news now and acts more as inspiration and example then the breaking of a story, so this one’s for you Alien: Blackout. What I am trying to say here is that there are basically two things that are examined when a game is put into development and that is money and popularity. The gaming community is at a crossroads where those two things are starting to butt heads which is ultimately hurting the people caught in the crossfire. No one can deny…
Free to play games are great, or are they? I can get behind a free to play game under certain circumstances but unfortunately those circumstances are far and few between. The truth is nothing in life is truly free it is like magic everything has a cost. But what is the real cost of a free to play game? I can get behind a free to play game if it uses ads in a respectful manner, micro-transactions solely for ascetics, paid expansions but beyond this I find it unacceptable and the price is your enjoyment. If I must play with people willing to spend real money to rank up it ruins the game for me (though there is always joy when you beat a paid player.) The problem is greed is strong and of course I understand that it costs insane amounts of money to make these games and they…