Tag

management

Browsing

Gacha games are a significant and influential gaming model that has enthralled modern mobile gamers. They resonate both with popular culture and gamers which has created a wave of mobile-first titles focused on random chance more than gameplay. The impact spreads beyond the games themselves, fueling gacha like elements in many of today’s modern live service games. Ever wondered where this came from and how it spread so far and wide? We’re going into detail on each of these elements and more with our ultimate guide to gacha games. Everything from what they are to where they came from to where they spread to. Join us as we take this adventure through random chance, waifus and pity rolls. What are Gacha Games? The gumball vending machines that were filled with capsules containing various micro-toys (of various rarity) are the original inspiration for gacha games. Gashepon (capsule-toy) is the basis of…

Pixel Cafe has a smooth lo-fi vibe with some of the best music I’ve heard this year. Released early October, we finally got a chance to sit down with what can be considered revolutionary in its own genre. You’ve got gorgeous pixel-art style beats, a soundtrack that kicks off from the start and doesn’t stop and a hypnotic gameplay loop that’s as mediative or brow-sweating as you want it to be. Quick note: The developers have been active in updating the game. A mid-December 2023 update introduced difficulty modes, giving the game more depth from the challenging kitchen manager that it was to a zen like rhythm game to the challenging kitchen manager that many loved as is. Let’s dig into what separates this game from others. Running the Pixel Cafe The game starts off with a cup and a coffee machine and simple instructions. The game’s complexities slowly unveil…

Backpack Hero is a rougelike that features a polyomino (think Tetris) style inventory management system that you use to develop builds which can be used in turn-based battles. After each battle loop, you return to a city to use your loot to research new items, which unlock new builds, which can in turn make you more powerful as you venture deeper into the dungeon. There’s a lot going on in the game and for the entry price alone you’re getting almost too much content. You have a city builder, inventory management, economy both in and outside of the dungeon, item builds and synergies (based on placement) and turn-based battles with NPCs that can change their next action based on what you do. You can also play several different modes, some which include a way to not even worry about the city and offer an endless crawl through the dungeon, unlocking…

Tim Cain is known as part of the legendary trio behind Fallout 1 & 2. He also worked at Troika and programmed Vampire: The Masquerade and one of my favorite games Arcanum. He recently released a video lambasting Carbine and NCSoft while disclosing some deep interpersonal issues at Carbine. Tim’s video is authentic and his recount is accurate by all means. I covered WildStar heavily from 2011 onward and the stories back then were well known. Carbine was a toxic and unhealthy workplace which had the potential to release the best MMO of the golden age but instead failed with 9 years of development time and a further four post-launch to win back everyone ala Final Fantasy XIV. The video is very misleading in some ways. It argues that there was a lack of unified vision. That’s true, but it was also completely the fact that everyone at Carbine was…

It seems that G/O Media, owner of Kotaku, has made the transition to AI content. This in turn has alienated the editorial staff who have taken to social media along with their union. The use of AI generative text is currently extremely controversial, with Gaming Tier List parent owner Yurika Corporation banning its use on all properties. There’s a lot of reasons for that, which we’ll get into, but first let’s get the information from the source. Relevant Tweet What Is G/O Media Doing and What Does AI Mean? We need to be really fair here for a moment and explain what the business, G/O Media, is saying instead of focusing on the hype. What they’re arguing is that they’ve begun using generative text to create articles that are reviewed and fact checked by an editor. The editor then approves the post to go live, assuming that it has been…

Gaming is the most social activity online. The only other more social activity is FaceTime, due to its liminal space intrusion into your life when someone calls. Social activity requires platforms that allow users to connect. The entire basis of the Internet is to send and receive from other users in other locations. Twitter has recently rate limited users on a temporary basis, which has greatly slowed the flow of information between communities. There’s a crisis unfolding on the Internet’s most social town square. Twitter’s pathway to monetization continues to be rocky. Decision after decision has left users a gasp at what to do when their normal that had been consistent for so long rapidly changes day after day. The long and short of the current crisis is that new users, regular users and paid users all have different amounts of posts they can view per day. The limit seems…

The following is an editorial submitted by a vetted source posted anonymously. You know what’s a shame? Every ounce of praise that I can give to a game and it’s beautiful creative work as an art-form is corrupted by the foul practices of the exploitative and outright evil video gaming industry. Almost every single studio exploits their employees because “games.” See, video games are a seen by some as a hedonistic form of entertainment and so working on them is seen as “fun” and a “privilege.” There is very few video game jobs out there, you see, so if you get one then you’re “cool” and “hip” and this allows the employer and management to leverage that against you as if you owe them something for the benefit. I know this first hand, I know this from seeing it with my eyes, I know this from countless nights spent with…

SIGNALIS only allows for six inventory spaces and many players do not like the concept at all. So much so the developers have responded noting that they’re working on iterating on some kind of change that doesn’t remove the spirit of the gameplay but alleviates some of the player concerns. For me, I find the entire debate fascinating. The issue stems from the way that the game presents the inventory as sort of a puzzle challenge, akin to games likes Resident Evil. It forces the player into a set playstyle, something modern gamers aren’t very appreciative of, where you will always optimize your run by not bringing ammo and only carrying one weapon. That gives you five inventory slots for all other items. Yet, players who play the game on Easy or Normal will likely want to play aggressively and in doing so will want different weapon options, lots of…

For those of you who have ever worked a job that had any kind of meeting this may actually resonate differently than those who haven’t. When video games are developed there are, surprisingly, a lot of meetings that occur. When we’re talking meetings we’re talking a lot of meetings. So many meetings that it’s actually kind of fascinating to think about. None of the below is really applicable to single developer games that don’t utilize outside contractors. Single developers naturally work entirely alone on their own game and purchase / generate all the assets and resources themselves. Single developers who contract out work still have meetings, interestingly enough. Meetings and Video Games So there’s a lot of cooks in the kitchen. You have the product team, that’s the developer and the game designer along with their associated analysts and support staff. You have a technical team that’s got a considerable…