Tag

Mobile Games

Browsing

Crowdfunding has become somewhat controversial as of late. For every story about a successful crowdfunding campaign, there seems to be a tale about a crowdfunding recipient running off with their spoils and leaving backers high and dry. That being said, crowdfunding may still be precisely what the gaming industry needs right now. Before we delve into the nitty gritty of crowdfunding, let’s look at another aspect of the gaming industry. AA developers are about to be in high demand. Within the world of gaming, the industry did away with the term “blockbuster” years ago in place of calling massive, highly funded, world-class games “AAA.” Still, the meaning is analogous to blockbuster. Some AAA developers include Bethesda, DICE and Infinity Ward. The issue with AAA gaming is that it has reached a level of success similar to film. A blockbuster film requires massive sums of funding to produce. Consequently, the films…

“Do you guys not have phones?” A phrase that will live in infamy as the moment where people of the what I would define as more “hardcore” gaming audience realized that mobile games had worked their way into even the most “sacred” of gaming franchises. Mortal Kombat has one, Diablo is getting one and now the much-loved Alien: Isolation is getting a mobile sequel. But that is old news now and acts more as inspiration and example then the breaking of a story, so this one’s for you Alien: Blackout. What I am trying to say here is that there are basically two things that are examined when a game is put into development and that is money and popularity. The gaming community is at a crossroads where those two things are starting to butt heads which is ultimately hurting the people caught in the crossfire. No one can deny…

Activision Blizzard is just outright being weird. It started many years ago when Activision bought Blizzard. At that point everyone declared Blizzard dead and that profits will rule the kingdom. That wasn’t… true you could say? Blizzard, under Mike Morhaime one of the co-founders of Blizzard, continued to prosper and be the one game launcher (Blizzard App, previously Battle.net) that no one complained about, Then 2018 hit and like many things, Activision Blizzard got weird. Mike Morhaime left the company, the CFO was poached twice and they basically began mothballing their very popular game Heroes of the Storm. All the while they spent most of the year being besieged by positive press about their profits. Then, there was BlizzCon where they announced the Diablo: Immortal game to basically people pausing and going what. Why did this happen? There is a lot to it, with many moving parts. If I had…