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Nephalem

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Diablo IV has a very anticlimactic ending that may leave you scratching your head if the game is really over or what has occurred. It may not make a lot of sense at first, but there’s a few things at play when it comes to the ending. We’ll go first over the ending itself literally then take a figurative look at what all of this means for Sanctuary. Quick Note: For the backstory on Lilith, Inarius and Sanctuary see sort of “Part 1” which goes over the events before the game. We’re going to dive right into the ending, which kicks off towards the very end of Diablo IV. How Does Diablo IV End? Inarius and Lilith were both, from the player character’s point of view, insane from their time exiled. Inarius had been in hell for a few millennia per Lorath (which holds the canon from the books still)…

Players can be quite confused at who Inarius and Lilith when they have almost no exposure to either of them before Diablo IV’s launch. Inarius is a rogue angel and Lilith is a rogue demon who created Sanctuary as a means to escape the Eternal Conflict between angels and demons over the Worldstone (the focus of Diablo II). They birthed the nephalem which eventually over time became humanity. That’s everything. We have a ton of technical lore history below, but if you’re just curious who they are that’s about the best summary I think you can have. When they introduce themselves in the game as the mother and father of Sanctuary, they’re not lying. There’s a lot more technical info on the situation than that, but we first need to talk about what came about to cause them to create Sanctuary. We’ll then go into a mixed bag of topics…

Data miners have ripped out Imperius’ (no one has has the plural figured out yet) voice lines and they’re awesome. You can listen to them over at the Heroes of the Storm Wiki, but they really shine. Heroes of the Storm is one of the few outlets we get to dive deeper into some of the character’s personal stories and with Imperius we get a lot. His disdain for mortals and the Nephalem (Diablo III’s player character) is well observed. One thing that gets me is he says “Your kind are an abomination!” to Diablo II player character heroes (like Xul). This is interesting to me because we know that Diablo I’s player characters were basically villains in Diablo II (Blood Raven, The Summoner and Spoiler: Diablo). They weren’t assigned on any special quest or notable outside of the fact the three of them went and slayed Diablo. In Diablo…