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We wanted to put together an all in one resource on how to go out and find your next game purchase at the lowest price, for PC & console. The below guide covers the best deal site aggregators which let you search across multiple vendors and we also cover the best cash back rewards programs that you can leverage without any kind of credit card signup or formal card cash back program. You’d be surprised, sometimes you can get 8% back on a $300 purchase, which is $24 extra dollars back for doing nothing. The reason why is that it’s just easy to buy the game directly off of Steam or your console’s storefront. You search for the title and pay whatever they’re asking for. The problem is that with just a little bit of effort, you can find the game likely way cheaper. Then, on top of that, with…

To save you time, if you define a scam to mean that you give someone money for a service and they do not do that service, then by all means WATA and VGA (Video Game Authority) are not scams. They’re legitimate companies that, if you ship your games to them, will grade your games and send them back based on what services you paid for. Maybe not very quickly, but they do what they promise to do. Now, is video game grading in of itself a scam? A fictional system designed to inflate the prices of retro video games that are becoming more scarce due to the fragile materials used to construct their boxes? That’s a deeper question with some actually quite odd answers. Furthermore, should you invest in graded games? That’s an even tougher question. We will dive into all of them below. If you’re wanting to collect retro…

If you have fond memories of the good ‘ol days of games from bygone eras then you may want to consider buying games now instead of later, no matter which day you read this. The reason being that physical game media is becoming more rare by the day as games break, get thrown out and are lost to the fates of time. The prices of which are increasing, especially as older games which used cardboard for their cases begin to decay from moisture and age. The community and market for physical video games remained rather stable for a long period of time. Generally speaking, games were worth a percentage of their retail price based on popularity, with more popular games taking a smaller percentage of their retail on third party sites like eBay. For instance, a $49.99 game would likely sale for $35 on eBay used for the longest time,…

GameStop is the last vestige of brick and mortar electronic gaming stores. It is a business of acquisitions, claiming most other large competitors and merging them into the fold and is on every YouTube and blog’s “Top 10 Companies Soon to Pull a Blockbuster” for the last six months to a year or so. Are they right? Is GameStop about to go under? I honestly am not some kind of market wizard, I can’t say if their current plans will save them or not, but we can talk about what’s gotten them to this point, in context of video game sales (not the whole who bought who what when and where, lots of that is already out there). So this chart pretty much tells a very, very interesting story. The company went public in 2002 at around $10 USD a share. In 2002, we were still in the world of…

Modern day VR started back in 2013 with the Oculus Dev Kit 1 (Oculus DK1), which was then updated and re-released in 2014 to backers as the DK2. In 2014 the retail Oculus was released and the Vive and the “Windows Mixed Reality” headsets soon followed. Originally, headsets were plagued by slow refresh screens or a myriad of issues that caused motion sickness in games and skeptical developers who didn’t want to develop for a platform that required $399 or more for a user to play, plus have a beefy PC gaming rig on top of that. So where are we in 2020? Well, in sort of an interesting and weird spot. VR is more alive than ever before, with VR experiences in real life being the “new arcades” and consumer VR headsets reaching mass adoption, but it’s not exactly a success down the line. Consumer VR Headsets (Oculus &…

Nintendo’s console is a literal sweeping victory when it comes to sales and nearly everything else. The Xbox One was released in 2013 and has 46 million. The Nintendo Switch has sold 41 million and was released in 2017. The Playstation 4 has sold 102 million since 2013, which may be more, but considering Nintendo moved half of that in 2 years compared the 6 that Sony has had, we can really see the clear winner here. The Switch games hold really high resale values. For instance, I recently traded in Luigi’s Mansion 3 for $34 after purchasing it for $47 via Walmart, stacking on the 5% back on the Walmart card. That meant that I lost only $13 plus tax in the transaction. Attempting to trade-in most of my PS4 games after launch and I’m lucky to get offered $15 for them. The demand is real for the games…