Halo is not the prime universe in the Bungie world; Marathon is. Which may surprise some who first found Bungie either through ONI or Halo, but the core timeline for the entire series rests with one of their earlier games: Marathon and Pathways into Darkness. Not only are these two games very important to the lore of both Halo and Destiny, but they’re also just as lore filled as those two games, if not more. Where Destiny has very little lore, PiD and Marathon have intense amounts of lore which to this day is studied and thought on. I’d like to propose a simplified version of the Bungie Multiverse Mythos and a simplified Timeline below that walks through the major highlights and plot points that you’d otherwise have to dig around for. Most articles focus on easter eggs and lore tidbits, but I want to focus on what the overall…
Here’s some hidden knowledge.
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Here are five things you need to know.
Check out how you can get these items right here.
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Relive the excitement of Crash Team Racing with the Nitro-Fueled remake. Discover how to unlock characters and skins to enhance your gameplay.
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One of the worst things for something like World of Warcraft: Classic is more servers. If we learned ANYTHING from the days of vanilla, it’s that more servers are not the answer. They’re just not. What happens is the population spreads heavily onto the servers available immediately at launch and then, as new servers come on, people just simply make alts to play the game waiting on the popular servers to cool down to join their friends already there. Since WoW: Classic won’t have cross realm (which didn’t come out until way past vanilla) or phasing or anything like that, there is a real need to keep each servers population high. Right now, there is a major tourist season happening. WoW players are logging in and people are resubscribing at the idea of playing something that by all intentions, most won’t stick with. Which could just be diresome down the…
World of Warcraft Vanilla took a tumultuous time in my life and united a variety of characters who provided a wonderful outlet and escape from reality in a time when that made sense. It also was a less miserable option, not a superior one. Raiding felt like a job and arranging your life to meet the raid times can be hard if you have anything else to do in the world. There wasn’t Netflix or easier entertainment options available like today and everything back then required a lot of money to do. It’s not 2005 or 2006 anymore and we don’t have to look at something like WoW: Classic as a chore or something we need to race to level 60 in to get the best raid guilds. Most WoW players back in the day were casuals, making up most of the players and is why the game evolved into…