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SIGNALIS only allows for six inventory spaces and many players do not like the concept at all. So much so the developers have responded noting that they’re working on iterating on some kind of change that doesn’t remove the spirit of the gameplay but alleviates some of the player concerns. For me, I find the entire debate fascinating. The issue stems from the way that the game presents the inventory as sort of a puzzle challenge, akin to games likes Resident Evil. It forces the player into a set playstyle, something modern gamers aren’t very appreciative of, where you will always optimize your run by not bringing ammo and only carrying one weapon. That gives you five inventory slots for all other items. Yet, players who play the game on Easy or Normal will likely want to play aggressively and in doing so will want different weapon options, lots of…

SIGNALIS is sort of an enigma of a game. It’s a great recapture of the feeling of the “5th generation” era of gaming and is actually a lot of fun. While its considered a survival-horror game, its more akin to an action-stealth game like Metal Gear Solid and less like Resident Evil per se. However, it has a very interesting, wild and convoluted story that needs a bit of explanation. Another thing to note is a three person team worked on this game. I touch a bit on this in my article about meetings at video game studios, but a lot of the game is clearly intentional from a development standpoint. Which is why SIGNALIS feels so buttoned up. SIGNALIS Is an Analog Horror Simulator That’s it, that’s as simple as it is. Everything in the game is built around a dream like experience of that 5th generation era of…

For those of you who have ever worked a job that had any kind of meeting this may actually resonate differently than those who haven’t. When video games are developed there are, surprisingly, a lot of meetings that occur. When we’re talking meetings we’re talking a lot of meetings. So many meetings that it’s actually kind of fascinating to think about. None of the below is really applicable to single developer games that don’t utilize outside contractors. Single developers naturally work entirely alone on their own game and purchase / generate all the assets and resources themselves. Single developers who contract out work still have meetings, interestingly enough. Meetings and Video Games So there’s a lot of cooks in the kitchen. You have the product team, that’s the developer and the game designer along with their associated analysts and support staff. You have a technical team that’s got a considerable…

We’ve listed out the best weapons in Resident Evil: Village for you to use. We list the knife & handgun at the top, even if they’re the default weapons because the knife costs no ammo and the handgun has probably the most ammo available in the game. Guns are available via the shop and can be found in treasure locations throughout the game. Once you beat the game, depending on the difficulty, when you load back into your save you can buy a new assortment of weapons. We let you know what the best post-game weapon is for achievement hunting. New Game+ gives you the ability to buy a hype gun at the start, but by then you should have a strong feeling for the game. The biggest tip I can give you is to get the Wolfsbane as soon as its available. Most of the game is going to…

I love watching horror games on YouTube, at least ones that don’t rely only on jump scares. Games like Baldi’s Basics, Outlast, Resident Evil 5, etc. are all fun haunts to watch someone else deal with the tension of being chased. Being chased is the primary theme of most horror games. There is a monster, somewhere hidden within the game world and he’s coming for you. Seriously, look at the below: Most horror games involve fear being from the unknown element of a stalker. Something is out there and you could run into it at any given point. Fear is the motivator but Luigi’s mansion is different. It’s creepy and spooky and scary and it has jump scares, plenty of them, but it doesn’t use time as a motivator. It doesn’t make you have to run and hide and constantly test different locations for you to hide in order for…

If you’ve been around the video game block long enough you know that video games can be terrifying, the ways that developers push the bounds with horror games these day can be amazing, but the important word there is CAN. For every Bioshock there is a thousand garbage Five Nights at Freddie’s ripoffs that just throw a slightly creepy visual at you with some loud noise and quick movement and they expect you to be scared every time the same animation happens. Boring, boring, boring. Sure it catches you off guard the first couple of times but after that it just kinda wears you down and you miss the good ol’ days of Silent Hill 2 or Resident Evil, but every once in a while there comes a game that manages to do something special. This list is celebrating the games that can provide that creepy, eerie feeling that horror…

Alright, do I seem a little obsessed with the Resident Evil 2 remake? Because I totally am. The recent DLC has only reignited my fire to 100% this game because not only does it add more quality fun content but its also very affordable with the low low price of completely free. I don’t want to make it seem like the only thing to praise about this DLC is the price tag, the quality is easily that of a paid add-on and I can’t express how awesome the developers are for doing this too but I’ll get to that later. The idea of the DLC is to give some “What if?” scenarios for the player to explore, giving a happier ending to some side characters that didn’t deserve the horrific fates they met. What’s even better is that while the advertisements promote only the three modes of the mayors daughter,…

Fans of the Bayonetta series were recently blessed with news that the third game in the exciting trilogy should hit store shelves sometime later this year. That being said, with the game now in the final stages of development, longtime PlatinumGames creative member Yusuke Hashimoto has departed from the company. Bayonetta is a hack-and-slash adventure game developed by PlatinumGames and published by SEGA. The original title was released for Xbox 360 and PlayStation 3 back in 2010, having been met with generally positive critical reception and a quickly growing cult following. The title’s eponymous character uses a variety of supernatural abilities to dispatch evil through an intense and fast paced narrative of action. Fast forwarding to 2017, Bayonetta 3 was officially announced with no release window in sight. As reported by GameRant, Senior Product Marketing Manager Bill Trinen spoke on a recent edition of the Nintendo Power Podcast. During the…

You know a game is good when I don’t want to stop writing about it, you know a game is really good when I want to stop writing about it to keep playing it, but you know a game is truly great when I spend two days attempting to power play through the whole thing and THEN can’t stop writing about it. Resident Evil 2 Remake is one of those games. Now I want to preface this by saying I have not played the original RE 2 (I know, blasphemy!) but I have played the rest of the games in the main franchise so they are all I have to compare to gameplay wise but I am aware of the story of the original so you can put the pitchforks and torches down now. Now into the actual “quick” review. At a glance Resident Evil 2 Remake is a fantastic…