It’s a big month for digital releases on the Switch.
Towards the end of this month, Yoshi’s Crafted World will be released worldwide for the Nintendo Switch. I’m not sure how, but I literally just heard about this game for the first time the other day. I saw gameplay footage on YouTube, and I have to say, this game looks pretty hype. Yoshi is one of my favorite Mario characters. He is a loyal, trusty pal and he deserves to have the spotlight on him now and then. In addition to being one of my favorite captains in Mario Baseball, Yoshi also happens to have some cool abilities that are fun to play around with and explore. Yoshi is an absolute speed demon, he can stay in the air for while with his jump, and his tongue and egg-making abilities make him a real threat to any enemy. He’s not one to mess around with. The last game I played that…
Not every game has to be revolutionary, not every game has to redefine a genre, and not every game has to completely blow you away with graphics and even if a game doesn’t do any of these things it can still be a good game, which is exactly what Crackdown 3 does. The only way that Crackdown 3 would seem revolutionary is if you sealed yourself away after the development of the original Crackdown and said “Don’t let me out until they make another good Crackdown game.” and were only just now released. While it may seem like I am too harsh I don’t mean all of this in a negative way, a problem that many games have in today is not building a solid foundation to their games and letting the “marketable” features get away from them like graphics, over the top changes to solid ideas, and things like…
If at all you’re unfamiliar with the term “gameplay loop” basically have you ever played a game for a while and then just realized that after sinking hours and hours into this game that the game essentially boiled down to the same few minutes to an hour of gameplay repeated over and over again? Yea that’s the basic concept. We’ve all been through it, whether or not it is a deal breaker is up to you. Some would argue that every game is that at the most basic levels, those people would be half right but today let me focus on the single player games and at the more positive ones, the games that made us not think about it until we were already invested or until long after that. I’ll be completely honest and say what inspired me to write this is that I recently beat Crackdown 3, and…
Alright, do I seem a little obsessed with the Resident Evil 2 remake? Because I totally am. The recent DLC has only reignited my fire to 100% this game because not only does it add more quality fun content but its also very affordable with the low low price of completely free. I don’t want to make it seem like the only thing to praise about this DLC is the price tag, the quality is easily that of a paid add-on and I can’t express how awesome the developers are for doing this too but I’ll get to that later. The idea of the DLC is to give some “What if?” scenarios for the player to explore, giving a happier ending to some side characters that didn’t deserve the horrific fates they met. What’s even better is that while the advertisements promote only the three modes of the mayors daughter,…
One of my favorite early memories in life was playing on my grandpa’s Super Nintendo as a kid. Sure, there was a pool, a swing-set, and a huge backyard to do pretty much anything, but I was always drawn to the Nintendo. I looked forward to loading up my save files and continuing my journey from last time on the road trip. Super Mario World was one of my favorites. It was such a beautiful world, a side-scrolling game that was simple enough yet challenging at the same time. This game was great back then, and it still holds up today. The first thing about this game is how amazing it looked for the time. The colors all pop and the graphics on this game are so much better than its Super Mario Bros. 3 predecessor on the original NES. The world is so visually pleasing, and it makes you appreciate all the hard work…
Indeed: as of this week, the game’s first DLC fighter, Piranha Plant, has gone live. Since its inception in 1996 on the Nintendo 64, the Super Smash Bros. series’ biggest draw — its hook that no other games can swing — is that it is the ultimate crossover (sorry, Marvel) of Nintendo characters. In no other game can stealth operative Solid Snake be slapped around by a sentient pink puffball. That description could even be referring to multiple characters, which shows how diverse the Smash fighter roster really is. Now, we’ve gone into ultra instinct diverse with the addition of Piranha Plant as the first of the DLC characters. Nobody expected this. Piranha Plant didn’t even expect to be included — it always shrubbed it off as some warped kind of pipe dream. But here we are, as its vines are being unleashed in Smash the world over. There is…
Bethesda recently issued a lawsuit against mobile Westworld game developer Behaviour Interactive. Bethesda has claimed that the developer has stolen coding, designs and artwork which have since allegedly been used within the Westworld game. Behaviour helped develop Bethesda’s incredibly popular mobile game Fallout Shelter, which released back in 2015. Within the recent lawsuit, Bethesda claimed that the development studio has stolen assets from the Fallout Shelter property and has allegedly appropriated them for the development team’s recent Westworld mobile game. Westworld owners Warner Bros. are being sued by Bethesda for inducement to breach of contract. Meanwhile, Behaviour is being sued for breach of contract. Both parties, however, are facing litigation for “their willful and intentional infringement of Bethesda’s copyrights, misappropriation of Bethesda’s trade secrets, and deceptive business practices and unfair competition through their development, marketing, and promotion of the Westworld mobile game.” Warner Bros. has since provided a statement, as reported by…
The Legend of Zelda: Breath of the Wild is without a doubt one of the best games I have played in years. With so much to do and explore, I found myself lost in the world of Hyrule once again. Breath of the Wild brings a fresh view to the way a Zelda game is played. Your options are limitless. You can do anything you want. Ordinarily, Zelda games in the past had a certain formula. You have to defeat a couple of temples, where you usually find an item that helps you to navigate the temple and defeat the final boss. You then get the Master Sword, defeat a few more temples, and then you fight Ganon or the main boss. It is all a linear story. From the beginning of Breath of the Wild, you get the sense that this is no ordinary Zelda game. You realize the…