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There was not a game released yet that can challenge Anno in its propensity for balancing districts until the release of Frostpunk 2. Frostpunk 1 is about surviving, Frostpunk 2 is about thriving in the frozen wasteland. It’s a bit of a different take than the first game, which I’d compare to a more visual novel-esq experience. The entire city was contained within the original crater and, revisiting the city 30 years later, the original main character passes and you, the new main character as Steward, take over. Your task is to expand the city outside of the crater, establish a city council and make a decision to embrace or conquer the cold. Before being thrown into the mix, you visit a failed generator where you survive the first whiteout at a Dreadnaught. This tutorial serves as a smaller, easier experience before jumping into the main game. A Perfect City…

The Five Night’s at Freddy’s (2023) (Blumhouse) movie has been released and with it a new story in the FNAF universe has been added. The movie, taking place in its own universe, follows the story of Mike Schmidt as he just tries to work as a night security guard at a local abandoned pizzeria. The movie is not canonical to the games and resides within its own canonical universe. Easter eggs, focused around the security cameras in the game, have tie-ins relating to the games, but the story doesn’t mirror the games. The story of the FNAF movie focuses on survival horror of Mike, Abby and Vanessa in the pizzeria, surviving the ghosts within the animatronics both mentally and physically. We’ve got full spoilers on the entire story along with the ending below. If you’re looking for game lore, check out our Ruin’s Ending Explained. Our summary is condensed to…

The Mimic can be considered to be William Afton’s soul transferred to an animatronic, known as Springtrap that’s had the springlock suit break apart. Springtrap, after being burned, becomes Burntrap. Burntrap, after being left alone for a while and decaying to its endoskeleton, becomes the Mimic. This is one possibility. This is supported by the fact that the model for the Mimic is based on Burntrap. While it doesn’t have a rabbit-like face, it does fit into the Burntrap suit perfectly. An alternate possability is that The Mimic in Security Breach is the endoskeleton of Circus Baby. It’s theorized that Circus Baby was a springlock suit and that there was an endoskeleton inside. This is why the only time you see Baby in Sister Location, she’s in the same position as Golden Freddy, another springlock suit. The Circus Baby springlock suit was destroyed in the fire but the endoskeleton, aka…

There are three endings in FNAF: Security Breach – Ruin. We’ll go over how to get the three endings first. Then we go into what exactly happens along with some expose on popular theories. Then we’ll go into some of the personal characters. To be very blunt, the ending to FNAF: Security Breach – Ruin is left hard to interpretation and theorizing. Steel Wool gave 100% into the theorist community in regards to how they developed the endings; they’re much more choose your own interpretation of the game’s meaning. The official three ending names are now “Neutral”, “Brazil” and “Scooped.” That wraps it up for our coverage of FNAF: Security Breach – Ruin’s endings.

We’re proud to announce that Gaming Tier List has launched with new branding and a brand-new logo to refresh the site’s branding and our commitment to the best news and guides for video games. In our previous logo, the colors followed the rainbow which placed red first. The best tier out there, S+, is not red. It is followed with orange, yellow, green then teal which is completely out of order. The name Gaming Tier List is shadowed and can be kind of hard to read. The logo’s age shows artifacting when pulled up on the latest mobile devices. That’s when we’ve engaged creative talent and launched our latest logo. Understanding Our Brand We’re a forward-thinking organization and our logo should highlight our diversity. We’ve kept the rainbow of colors, but properly aligned them to really define what a tier list is. Additionally, the horizontal boxes are now vertical with…

Lore and worldbuilding have the power to ignite passion in players and fuel an immersive experience. At their best, lore-driven games create a sense of mystery and discovery that motivate players to explore each part of the world. However, some recent games have exploited lore and ambiguity primarily as a marketing tactic, rather than using it to enhance gameplay or build meaning. This phenomenon highlights the need for more balanced, player-centered design. When developers commit to transparency and ethical practices, lore can be used to strengthen community trust and craft impactful stories. But that depends on valuing immersion and artistry over profits alone. We’ll dive into the history of lore focused games, what happened and where to go from here. This is all inclusive of the entire indie scene, even if there’s a heavy emphasis on mascot horror. It makes the best example and we’ll avoid referencing mascot horror to…