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The first Super Smash Bros. changed the game (pun intended) when it came out in 1999. Never before had characters across other games come together like that. The concept of the game was relatively simple: various characters duke it out on stages designed after each character’s respective games. Who would’ve thought how much impact this would have on the gaming community. There are so many things that make Smash Bros. adored by the gaming community. One of the first is the story mode. Having to battle your way against enemy after enemy on their home turf with limited lives can be challenging. All of the times you get eliminated off that stage makes it worth it when you complete the story in full. That Master Hand was such a tough last opponent, and watching the hand explode and crumble away is such a satisfying feeling, no matter how many times you defeat…

We get caught up playing games to finish them or achieve something or score some victory or some win. Some amount of points, some kind of achievements; these are things that we crave in order to drive us to play games but really, the journey to do these things are so important. I’ve been playing Assassin’s Creed: Odyssey and I noticed something. Moving between objectives was far more fun than actually completing them. Seeing the world, listening to the sea, watching the ships move in the distance while mountains lumbered over the horizon; the views in the game are beyond gorgeous. The combat, while enthralling and the story, while good creates a world that really makes your time in it exciting and fun. In games we often think about the goals, often listed directly on the screen and of little more. Games like Shadow of the Colossus really brought the…