Starfield, which has been the hallmark moniker for “Toddslop,” has set the bar for future Bethesda games fairly low. Starfield’s launch has been met with a considerable amount of negative reception and I fully expect that Elder Scrolls 6 will meet the same fate. To succinctly put my point: Skyrim will remain the gold standard and Elder Scrolls 6 will fall as flat as Starfield has. That is unless Bethesda does some major restructuring with their creative design. Skyrim is where this series will rest on its laurels forever, unless innovation comes fast. Starfield gave us an inferior experience to Skyrim, even with the wealth of new technology and learnings from Skyrim and Elder Scrolls Online, along with Fallout 4 and Fallout 76. Starfield Sets the Bar Low Starfield should have been the latest open world RPG that players flock to. A space setting, with the Bethesda world building and…
The top RPGs from the 1990s onward are essential for fans, redefining the genre’s standards. Skyrim offers expansive moddable gameplay, while The Witcher 3 delivers impactful choices and story. Final Fantasy VII is celebrated for its narrative, and Ocarina of Time is notable for immersive play. Mass Effect set precedents with its narrative and gun-based action. These games exemplify the transformative escapism RPGs provide, setting benchmarks for future titles.
For those of you who have ever worked a job that had any kind of meeting this may actually resonate differently than those who haven’t. When video games are developed there are, surprisingly, a lot of meetings that occur. When we’re talking meetings we’re talking a lot of meetings. So many meetings that it’s actually kind of fascinating to think about. None of the below is really applicable to single developer games that don’t utilize outside contractors. Single developers naturally work entirely alone on their own game and purchase / generate all the assets and resources themselves. Single developers who contract out work still have meetings, interestingly enough. Meetings and Video Games So there’s a lot of cooks in the kitchen. You have the product team, that’s the developer and the game designer along with their associated analysts and support staff. You have a technical team that’s got a considerable…
Here’s where you can find each and every artifact.
MMOs were revolutionary when they first arrived on the gaming scene, and although they seem to have left the limelight, they are very much running strong. Unless you were already an active part of these communities, you would never know, but all of the games on this list receive regular updates, and most were updated within a week of the publishing of this very article even. So, here are our top picks for MMOs in 2019! 5. Star Wars: The Old Republic When Star Wars: The Old Republic came onto the scene it exploded in popularity and although the hype has died down a bit, there is still a very dedicated community and for good reason. SW: TOR is the most expansive Star Wars game to date, allowing you to live out every possible Star Wars fantasy you might have, wanna play as a Good Sith? Done. Wanna play as…
Bethesda’s flagship franchise makes the jump to mobile.
Crowdfunding has become somewhat controversial as of late. For every story about a successful crowdfunding campaign, there seems to be a tale about a crowdfunding recipient running off with their spoils and leaving backers high and dry. That being said, crowdfunding may still be precisely what the gaming industry needs right now. Before we delve into the nitty gritty of crowdfunding, let’s look at another aspect of the gaming industry. AA developers are about to be in high demand. Within the world of gaming, the industry did away with the term “blockbuster” years ago in place of calling massive, highly funded, world-class games “AAA.” Still, the meaning is analogous to blockbuster. Some AAA developers include Bethesda, DICE and Infinity Ward. The issue with AAA gaming is that it has reached a level of success similar to film. A blockbuster film requires massive sums of funding to produce. Consequently, the films…
There is nothing quite like a good RPG. The open world, expansive quest lines and in-depth levels of customization and choice are each endearing to the genre. That being said, there is a problem within the RPG world that is not being addressed. Well, now it is time to take a gander at that bloated elephant trouncing around the room. RPG games are about as poorly balanced as it gets. RPG is a pretty expansive genre. Everything from Assassin’s Creed to Tomb Raider could fit under the modern definition, making the term nearly meaningless. It has become more of a marketing term to excite casual fans into a frenzy. Simply placing the term “RPG” on a game box seemingly adds the belief that the game will now offer a deeper and more expansive experience. With that in mind, it’s somewhat understandable that marketers want to see it on every game…
Bethesda has been getting a bad wrap lately. And, it’s not just because of Fallout 76. A bevy of lawsuits, middling fan reception to their latest two releases and a seemingly big push towards mobile all have hardcore Bethesda fans scared. That being said, artistically, the company is doing just fine. Seriously, there’s no need to worry. Before we get into the nitty gritty details of what’s going on with Bethesda right now and the seemingly chaotic turmoil their PR is dealing with, let’s slow it down. Let’s break down what got Bethesda on most gamers’ radars. Bethesda Game Studios earned their place as the proverbial top dogs of RPG games back in the early 2000s. With the release of Elder Scrolls III: Morrowind, later followed by the more commercially successful title Oblivion, Bethesda claimed their spot among the great developers for wide eyed, RPG playing video game fans around…
It’s no joke that game piracy really hurts the industry. How it hurts the industry, I do not know. Most of the pirates I’ve seen probably don’t have enough money to buy the games they “steal” but nevertheless it’s a problem. I mean, if games don’t make money then investors don’t invest in games and then we’re stuck with GoFundMes and Kickstarter games that have as much success making it past the first released alpha build as you do getting your order right at the local fast food restaurant. The key to piracy is that the games code is executed within the PC that it is installed in. If you play, for instance, Fallout 4 then there is very little online connectivity built into the game. Everything, from NPCs to damage calculations, is ran through your processor and graphics card to present the game to you. The game’s code is…