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Star Trek Online (STO) has 65 levels that each character can progress through. All content in the game is level matchable, meaning that if a party has mixed levels then everyone can match to a single players level and more or less enjoy the content together. Leveling up still lets you unlock critical systems to unlock more ships and deck them out with cool Trek gear for your virtual space odyssey. Leveling up quickly is possible a few different ways. We’ll focus on the two most enjoyable and quickest methods: playing through missions and then grinding patrols. Leveling through Missions in Star Trek Online You can level up very quickly as a free-to-play player through missions alone; this is best for brand new characters. The most enjoyable way, although not the absolute fastest, is to focus on doing the story missions more or less in order. The missions will always…

There’s a lot of slots to equip gear in Star Trek Online and gearing up can be hard starting out. You’ll need consoles, armaments, impulse engines and shields to power your ship not to mention you’ve got to equip a deflector and warp core! There’s a lot of loot that drops in the game and it can be really confusing on what to do to gear up and where to go to get ready to serve the Federation, Klingon Defense Force, etc. We break the gear guide down to before level 65, right when you hit 65 and pulling together your gear after that. Let’s begin! Gear Before Level 65 As a free-to-play player you’ll mostly be kitting your space ship out with mission rewards. You’ll be getting new gear constantly that you can use to replace your already equipped gear via missions. It comes so quickly to be quite…

Farming energy credits in Star Trek Online can be a daunting task when there isn’t any direct indication of how you can do so in the game. You need EC (energy credits) to buy items from the exchange. You’ll need them even if you don’t plan on making your EC (energy credit) fortune farming yourself and instead earning them vis-à-vis the exchange. You’ll need at least a few million in seed money to get going and that in of itself can be quite hard, especially when first starting out. This guide is assuming a full free-to-play experience. Players who wish to exchange real life money for energy credits can do so via master keys in the official Zen store. The keys can be sold directly or you can open Infinity Lockboxes to earn lobi crystals and sell the content, although you can get boxes that provide almost no value EC…

SIGNALIS only allows for six inventory spaces and many players do not like the concept at all. So much so the developers have responded noting that they’re working on iterating on some kind of change that doesn’t remove the spirit of the gameplay but alleviates some of the player concerns. For me, I find the entire debate fascinating. The issue stems from the way that the game presents the inventory as sort of a puzzle challenge, akin to games likes Resident Evil. It forces the player into a set playstyle, something modern gamers aren’t very appreciative of, where you will always optimize your run by not bringing ammo and only carrying one weapon. That gives you five inventory slots for all other items. Yet, players who play the game on Easy or Normal will likely want to play aggressively and in doing so will want different weapon options, lots of…

For those of you who have ever worked a job that had any kind of meeting this may actually resonate differently than those who haven’t. When video games are developed there are, surprisingly, a lot of meetings that occur. When we’re talking meetings we’re talking a lot of meetings. So many meetings that it’s actually kind of fascinating to think about. None of the below is really applicable to single developer games that don’t utilize outside contractors. Single developers naturally work entirely alone on their own game and purchase / generate all the assets and resources themselves. Single developers who contract out work still have meetings, interestingly enough. Meetings and Video Games So there’s a lot of cooks in the kitchen. You have the product team, that’s the developer and the game designer along with their associated analysts and support staff. You have a technical team that’s got a considerable…

High on Life released to massive success on Game Pass and is a really fun, but rather short fourth wall breaking adventure. We’ve got a one page sheet on which weapons are best and what’s the best part about them, some top tips and wisdom on missables, a list of confusing parts during each of the bounties and finally we wrap-up with a spoiler free secret ending guide. That’s a lot, but for a simple game it’s the best way to get everything you need in one place to make this is a far-out space adventure. Weapon Tier List A+: Creature Creature’s ability is just really good because it’s offensive and defensive. Their trick shot is almost worthless, absolutely worthless. The mind control just sucks on lower difficulties, on the harder one it gets some heat off of you but ultimately the ability to just non-stop have enemies staggered with…

Halo is not the prime universe in the Bungie world; Marathon is. Which may surprise some who first found Bungie either through ONI or Halo, but the core timeline for the entire series rests with one of their earlier games: Marathon and Pathways into Darkness. Not only are these two games very important to the lore of both Halo and Destiny, but they’re also just as lore filled as those two games, if not more. Where Destiny has very little lore, PiD and Marathon have intense amounts of lore which to this day is studied and thought on. I’d like to propose a simplified version of the Bungie Multiverse Mythos and a simplified Timeline below that walks through the major highlights and plot points that you’d otherwise have to dig around for. Most articles focus on easter eggs and lore tidbits, but I want to focus on what the overall…

Halo and the free to multiplay Halo Infinite has more of a “battle royale” mechanic to weapons where you find them from fixed spawn points on the map, hailing back to the more Unreal Tournament style maps. You don’t have a fixed loadout when you spawn outside of the possible worst gun you could have and the other weapons spawn throughout the map for you to pickup. When you respawn, you drop all of your weapons. Got a good one? Well, it could be the enemy’s now. So it’s important to know what weapons are better than others to prioritize and to know when it’s better to use up the ammo and waste it than to respawn and have it used against your team. A Tier – Get Them and Use Them S7 Sniper: This is your go to for long ranged damage and the best in the game. Bar…

If you’re looking to play some of the more competitive online games on your phone or tablet you’re going to want to know what the best equipment is. In the below tier list we break things down into the best overall phone / tablets and then the best budget (inexpensive) phones and tablets for gaming. There’s a lot in the market in regards to budget phones so something you will want to avoid is a lot of phones that look too good to be true. Generally in the $50 to $100 category, these phones will do email and phone calls generally alright. Their speakerphones are often terrible and running games will be kind of hard unless they’re extremely simple (like Angry Birds simple). The Best Apple Gaming Phone This answer is right now and has been for the general history of the iPhone: the flagship iPhone. The current flagship is…