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Limbus Company is a gacha mobile game entry into the world Project Moon has developed. The story is canon and occurs within the world of Lobotomy Corporation and Library of Ruina, but isn’t a direct sequel to either of the previous games. We’ll go through the story, including the background on the manager, sinners and the overall plot. There will be no spoilers for Lobotomy Corporation and Library of Ruina, beyond what is shared in Limbus Company. Lobotomy Corporation and Library of Ruina Limbus Company fits in as a side story to the world Project Moon has created. Some very quick backstory. There is Lobotomy Corporation (LC) and Library of Ruina (LR), which are two games that are back to back sequel. To understand the games, you first have to understand the world. The World of Project Moon There is “the city” which has 25 sectors, each corresponding to a…

We have to store information in this world and we have to do with with electricity, which is quite hard. There’s physical means of storage, but ultimately, we’re using electricity to write it and read it, because computer instructions are just that: electricity. In that way, storing that information is important to everything we do: your bank needs to know how much money you have and your video game needs to know how much gold you have. Traditionally this information would be stored in a database, ultimately looking something like this: “294384,username,482,48982” which would be like your userID, userNAME, GOLD and DIAMONDs. Enter blockchain technology. A revolutionary new way of storing information, leveraging a decentralized list of records where multiple “nodes” process and verify data amongst one another. This gives all kinds of cool advantages, which I’ll let Wikipedia explain blockchain, but it also uses A LOT of power and…

Scott Cawthon is retiring from the Five Nights at Freddies series. You can read the full details over on his site right now, but since it will change, we’ll include the full announcement at the bottom of this post. For FNAF fans this is kind of big news, but in reality with where the franchise is now, I’m not sure that is exactly is for the reasons I’ll outline below. Scott has sort of long moved more into a visionary role than an actual core programmer of everything. The original FNAF games were mostly developed by him (I’m not exactly sure the exact percentages of his development vs. outside help for each game). They were simple and easy to develop. Streamers and YouTube gamers made the series popular with their reaction to the game’s relentless jumpscares and, in later games, the increased difficulty modes where precision button mashing was required…