Backpack Hero is a rougelike that features a polyomino (think Tetris) style inventory management system that you use to develop builds which can be used in turn-based battles. After each battle loop, you return to a city to use your loot to research new items, which unlock new builds, which can in turn make you more powerful as you venture deeper into the dungeon. There’s a lot going on in the game and for the entry price alone you’re getting almost too much content. You have a city builder, inventory management, economy both in and outside of the dungeon, item builds and synergies (based on placement) and turn-based battles with NPCs that can change their next action based on what you do. You can also play several different modes, some which include a way to not even worry about the city and offer an endless crawl through the dungeon, unlocking…
Want to crush at Tetris Effect? Check this out.
The 22nd annual DICE Awards, held by the Academy of Interactive Arts and Sciences, just went down in Las Vegas. To perhaps few gamers’ surprise, Sony Santa Monica’s God of War completely stole the show. God of War won the highly praised Game of the Year award, while also managing to wrangle in a whopping nine awards from the total 23 categories. Speaking at the event, Meggan Scavio, president of the Academy of Interactive Arts & Sciences, offered a few words. “Tonight, at the 22nd Annual DICE Awards, the interactive entertainment industry gathered together from all over the world to celebrate their trailblazers – the very best in video games and the teams who – with their amazing talent and vision – have created boundary defying experiences that have captivated global audiences. On behalf of the Academy, I congratulate not only this year’s incredible nominees, but the esteemed winners chosen by…