Dave the Diver does an exceptional job of telling you where to go and when. The main story is full of breadcrumbs, UI elements, guiding arrows and landmarks to help you navigate the Blue Hole. There are some elements that might have you scratching your head. Without spoiling the story, we’ve put together how to get through the main quest-line along with a lot of tips, hints and tricks to make it in the Blue Hole. Getting Through the Main Story Most of the main story will directly tell you where to go and how to do it. There are a few places you might get stuck: Chapter Walkthroughs Dave the Diver is a chill game. Your missions and to-dos are in the “To Do” app on your phone. The game is very explicit on where to go. For points of reference, the ship wreck is different than the cargo…
Dave the Diver Developer: MintRocket MSRP: $19.99 – Steam Dave the Diver captivated me within the first few minutes of playing. After dinner I was on my PC exploring the Blue Hole with Dave and loving every second of it. Dave the Diver is an action 2D/3D mash-up that has you exploring the Blue Hole with Dave while running a seaside Sushi resturant. There’s so much more though jammed into this amazing must play game. Dave the Diver is definitely well put together, the pixel art is striking and the game systems are considerate and have been iterated on efficaciously through the game’s early access. We don’t give any sort of numerical or percentile ranking to games, but if anything about Dave catches your eye then I would definitely say it’s worth the full price admission. It does everything it promises and it does it well and my nights with…
Star Citizen is a game that still kindly asks you for your money for some reason unbeknownst to anyone. Chris Roberts himself at this point likely is included in that list, although we’re past half a billion in funding now and Star Marine still is dead. I wrote in early 2016 that Star Marine was canceled which was, looking at the last decade, quite right. It languishes today not as a separate FPS game but a broken buggy module within Star Citizen with three maps and no players and soon to disappear altogether as a separate mode. Much like someone who is trying to convince you that their AI product, coded by ChatGPT is going to be the one, Star Citizen continues to languish as a cult around a product made of dreams and sunk cost fallacy. At this point even just removing Star Marine would probably be good for…
Gunfire Reborn is a cute and fluffy rougelike adventure with adorable scenary and great combat. Of course, the game’s name is “Gunfire” and guns are a huge focus in the game. Enemies are constantly dropping new guns Fortnite style everywhere and it can be hard to know what to pick-up and what to leave on the floor. We’ll go into the best guns and then follow-up with some guns you might want to never pick-up. Let’s kick off with our S-Tier weapons, then follow with some A/B tier picks which are still best in class, but not considered broken or just good to use all the time (Illusion). We’ll end with weapons to just avoid. Weapons have modifiers too, which makes them contextually good or bad based on drops. Elements matter as well – check out our Gunfire Reborn Elemental Damage guide. Gunfire Reborn S Tier Weapons / Best Weapons…
Weapons and skills in Gunfire Reborn revolve around three elements: Fire, Lightning and Corrosion. These elements will proc status effects on enemies that can then lead to advanced fusion effects that can cause enemies to do all kinds of neat things, such as attack other enemies instead of the player. Let’s first take a look at how the elements work, what they do and then some tips on how to use them to up your game in Gunfire Reborn. Elemental Damage Conversions for Gunfire Reborn Each damage type can cause a specific status state on an enemy: Fire (HP) -> Burning Lightning (Shield) -> Shock Corrosion (Armor) -> Decay If you have multiple status effects, they will cause additional status effects: Burning & Shock -> Manipulation Burning & Decay -> Explosion / Combustion Shock & Decay -> Miasma Status Effects Burning: Damage over Time Shock: 10% more damage Decay: 50%…
There’s a lot in the world of Final Fantasy. I mean a lot. There are a total of 13 mainstream non-MMO games and a ton of spinoffs like the Crystal Chronicles, Tactics, etc. I’ve recently gone on a binge of replaying some of the older titles and it’s made me go huh – how would you even get started in the series. If you started for instance at FF8, it would be so confusing. I wouldn’t think much of the series. I started with FF1 and FF3 (US) and skipped until 10, 12, and then went back to 7 and 8 which made them all make a lot more sense than if I just started with 7 or 8. So I’ve put together my thoughts on the best order to play and various issues with some of the games. These are my opinions and are not universally shared. For some,…
There are so many overly complex guides to how to gear a ship up so that you don’t instantly lose story missions in Star Trek Online. It can be really hard to figure out just what you need to do, soup to nuts, to build out a ship in STO. The game’s difficulty starts to really heat up after Dyson Sphere when you enter into the Delta Quadrant and there isn’t any handholding in the game on what to get, what to buy and where. The guides players have made can take an hour or more to read to figure out what to do, where to go and how to get it. The frustrating part is that after, say, you grind everything at level 40 then by the time you’re level 50 it becomes time to do it all over again. Let’s help get a ship that’ll take on almost…
There’s a lot of slots to equip gear in Star Trek Online and gearing up can be hard starting out. You’ll need consoles, armaments, impulse engines and shields to power your ship not to mention you’ve got to equip a deflector and warp core! There’s a lot of loot that drops in the game and it can be really confusing on what to do to gear up and where to go to get ready to serve the Federation, Klingon Defense Force, etc. We break the gear guide down to before level 65, right when you hit 65 and pulling together your gear after that. Let’s begin! Gear Before Level 65 As a free-to-play player you’ll mostly be kitting your space ship out with mission rewards. You’ll be getting new gear constantly that you can use to replace your already equipped gear via missions. It comes so quickly to be quite…
To reach world 5 in Legends of Idleon you’ll have to first defeat the previous four world’s bosses. You only have to do this with one character, which is the critical step in making this “speedrun” as fast as possible on a fresh character. One of the reasons to reach world 5 quickly is that it makes the rest of the content nearly trivial and prevents you from sticking around the previous worlds grinding for way too long. We’ll break this down world by world. If you’re already at say world 3, use the table of contents to move to world 3 and just start there. You can technically reach world 5 within a week or two without spending any money, expect to spend roughly a month unless an event that gives free candies is running. While you can play any class and will have a full team, check out…
SIGNALIS only allows for six inventory spaces and many players do not like the concept at all. So much so the developers have responded noting that they’re working on iterating on some kind of change that doesn’t remove the spirit of the gameplay but alleviates some of the player concerns. For me, I find the entire debate fascinating. The issue stems from the way that the game presents the inventory as sort of a puzzle challenge, akin to games likes Resident Evil. It forces the player into a set playstyle, something modern gamers aren’t very appreciative of, where you will always optimize your run by not bringing ammo and only carrying one weapon. That gives you five inventory slots for all other items. Yet, players who play the game on Easy or Normal will likely want to play aggressively and in doing so will want different weapon options, lots of…