Categories: Tier Lists

Civilization VI Best Civilization Tier List 2024

What’s the best civilization to play in Civilization VI? We’ve got you with our tier list covering the full depth of what each S Tier civilization can do and why you’d want them along with our runner-up picks if you’re looking for more of a challenge.

The civilizations in this tier list rank from the best for new players and overall, to the worst overall. If you’re looking for the best civ to play to play with your friends then any S Tier civilization below will serve you well. Anything above a B tier could be considered competitive.

Try one of these civilizations the next time you’re going at PvP or even in PvE, they’re universally ranked best to worst.

S Tier

Australia

You get bonus production in war cities, rough terrain early game units, coastal tiles and pastures and then massive economy improvements all together. You’ll be a powerhouse.

  • John Curtin: Leader ability that grants bonus production to cities that have been targeted by a declaration of war.
  • Digger: Unique unit that replaces the Infantry. It has higher combat strength and can move through rough terrain with ease.
  • Land Down Under: Civilization ability that provides bonus yields to coastal tiles and pastures.
  • Outback Station: Unique improvement that provides food, production, and gold to adjacent tiles.

Germany

Germany can gain a lot of additional cities quick by taking city states, giving them a massive edge.

  • Frederick Barbarossa: Leader ability that grants bonus combat strength to units fighting city-states and allows for faster city-state influence gain.
  • U-Boat: Unique naval unit that replaces the Submarine. It has higher combat strength and can remain underwater for longer periods of time.
  • Free Imperial Cities: Civilization ability that provides additional envoys when a city-state is conquered by another civilization.
  • Hansa: Unique district that replaces the Industrial Zone. It provides bonus production to adjacent commercial hubs and resources.

Japan

Massive production boost and Samurai are very strong mid-game.

  • Hojo Tokimune: Leader ability that provides bonus culture to districts built on hills and allows for the construction of the Electronics Factory building earlier.
  • Samurai: Unique unit that replaces the Musketman. It has higher combat strength and can perform a pre-emptive attack.
  • Meiji Restoration: Civilization ability that provides bonus production to districts built next to each other and allows for the construction of the Electronics Factory building earlier.
  • Electronics Factory: Unique building that replaces the Factory. It provides bonus production and culture.

Maya

Hul’che are just absolutely strong. If you start near water or have cities near water then you can push a lot more into other things than working on industry.

  • Lady Six Sky: Leader ability that provides bonus science, culture, and faith to cities built next to a holy site.
  • Hul’che: Unique unit that replaces the Archer. It has higher combat strength and can move after attacking.
  • Mayab: Civilization ability that provides bonus food and housing to cities built next to fresh water sources.
  • Observatory: Unique district that replaces the Campus. It provides bonus science based on adjacent farms.

Persia

Immortals are very strong early game. The improvement is really strong. Satrapies can pay off big when another popular Civilization like Germany is on the map.

  • Nader Shah: Leader ability that provides bonus movement to units during a surprise war and allows for faster movement of units in Persian territory.
  • Immortal: Unique unit that replaces the Swordsman. It has higher combat strength and can heal at a faster rate.
  • Satrapies: Civilization ability that provides bonus gold and additional envoys when a city-state is conquered by another civilization.
  • Pairidaeza: Unique improvement that provides culture, gold, and appeal to adjacent tiles.

Rome

Legion makes road building really super easy. Gold is also basically free for Rome.

  • Trajan: Leader ability that grants bonus culture and allows for faster city growth when constructing buildings in newly conquered cities.
  • Legion: Unique unit that replaces the Swordsman. It has higher combat strength and can build roads and forts.
  • All Roads Lead to Rome: Civilization ability that provides bonus gold for trade routes passing through Roman roads and allows for faster movement of units on Roman roads.
  • Bath: Unique improvement that provides amenities, housing, and loyalty to adjacent tiles.

Russia

Really defendable and if played in snow/tundra, unstoppable even.

  • Peter Alexeyevich: Leader ability that grants bonus science and culture when founding a city on a foreign continent or in tundra/snow terrain.
  • Cossack: Unique cavalry unit that has higher combat strength when fighting in or adjacent to Russian territory.
  • Mother Russia: Civilization ability that provides bonus production to tundra tiles and allows for faster border expansion in tundra/snow terrain.
  • Lavra: Unique district that replaces the Holy Site. It provides bonus faith based on adjacent resources.

Korea

Massive construction boost civilization. Three Kingdoms is also really powerful when Germany is on the map.

  • Seondeok: Leader ability that grants bonus science when constructing specialty districts and allows for faster construction of specialty districts in cities with governors.
  • Hwacha: Unique ranged unit that replaces the Crossbowman. It has lower combat strength but can attack multiple units at once.
  • Three Kingdoms: Civilization ability that provides additional envoys when a city-state is conquered by another civilization.
  • Seowon: Unique district that replaces the Campus. It provides additional science based on adjacent mines.

A Tier

  • Arabia: Saladin, Mamluk, The Last Prophet, Madrasa
  • Byzantium: Basil II, Dromon, Taxis, Hippodrome
  • Dutch: Wilhelmina, De Zeven Provinciën, Grote Rivieren, Polder
  • Ethiopia: Menelik II, Oromo Cavalry, Aksumite Legacy, Rock-Hewn Church
  • Greece: Pericles, Hoplite, Plato’s Republic, Acropolis
  • Gran Colombia: Simón Bolívar, Llanero, Ejército Patriota, Hacienda
  • Hungary: Matthias Corvinus, Huszár, Pearl of the Danube, Thermal Bath
  • Inca: Pachacuti, Warak’aq, Mit’a, Terrace Farm
  • Indonesia: Gitarja, Jong, Great Nusantara, Kampung
  • Macedon: Alexander the Great, Hypaspist, Hellenistic Fusion, Basilikoi Paides
  • Maori: Kupe, Toa, Mana, Marae
  • Sumerian: Gilgamesh, War-Cart, Epic Quest, Ziggurat

B Tier

  • America: Teddy Roosevelt, P-51 Mustang, Founding Fathers, Film Studio
  • Babylon: Hammurabi, Sabum Kibittum, Enuma Anu Enlil, Palgum
  • Brazil: Pedro II, Minas Geraes, Amazon, Street Carnival, Copacabana
  • England: Victoria, Sea Dog, British Museum and Workshop of the World, Royal Navy Dockyard
  • Kongo: Mvemba a Nzinga, Ngao Mbeba, Nkisi, Mbanza
  • Mali: Mansa Musa, Mandekalu Cavalry, Songs of the Jeli, Suguba
  • Mongolia: Genghis Khan, Keshig, Örtöö, Ordu
  • Zulu: Shaka, Impi, Isibongo, Ikanda

C Tier

  • China: Qin Shi Huang, Crouching Tiger, Dynastic Cycle, Great Wall
  • Cree: Poundmaker, Okihtcitaw, Nîhithaw, Mekewap
  • France: Catherine de Medici, Garde Impériale, Grand Tour, Château
  • Gaul: Ambiorix, Gaesatae, Hallstatt Culture, Oppidum
  • India: Gandhi, Varu, Dharma, Stepwell
  • Mapuche: Lautaro, Malón Raider, Toqui, Chemamull
  • Ottoman: Suleiman, Barbary Corsair, Great Turkish Bombard, Grand Bazaar
  • Poland: Jadwiga, Winged Hussar, Golden Liberty, Sukiennice
  • Portugal: João III, Nau, Casa da Índia, Navigation School
  • Spain: Philip II, Conquistador, Treasure Fleet, Mission
  • Vietnam: Bà Triệu, Voi Chiến, Nine Dragon River Delta, Thành

F Tier

  • France: Eleanor of Aquitaine, Garde Impériale, Grand Tour, Château
  • Georgia: Tamar, Khevsur, Strength in Unity, Tsikhe
  • Norway: Harald Hardrada, Berserker, Knarr, Stave Church
  • Phoenicia: Dido, Bireme, Mediterranean Colonies, Cothon
  • Scotland: Robert the Bruce, Highlander, Scottish Enlightenment, Golf Course
  • Scythia: Tomyris, Saka Horse Archer, People of the Steppe, Kurgan

Looking for more Civ6? Check out our tips to know before you play.

David Piner

David Piner, an accomplished video game journalist since 2001, excels in developing comprehensive guides and engaging content to enrich the gaming experience. As the esteemed former Managing Editor at TTH (as David "Xerin" Piner) for over a decade, David established a strong reputation for his perceptive analysis, captivating content, and streamlined guides. Having led skilled teams of writers and editors, David has been instrumental in producing an extensive collection of articles, reviews, and guides tailored to both casual and hardcore gamers aiming to enhance their skills. Dedicated to player-centric content, David meticulously crafts guides and articles with the players' interests in mind. He is a proud member of OUT Georgia and fervently champions equity and equality across all spheres.

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