Welcome to our comprehensive Smite 2 Tier List. We’ll be providing regular monthly updates on SMITE 2, the meta and our GTL tier rankings for each God. We’ve included a short guide for each God along with our view on the meta and what’s new and different between SMITE and SMITE 2.
SMITE 2 has evolved the battleground of the gods, bringing fresh dynamics while keeping the core essence of the game intact. As the meta shifts and new strategies emerge, some things remain consistent—legendary gods like Bacchus and Loki are still ruling the arena. Whether you’re a seasoned player or just getting started, knowing which gods are thriving is key to staying competitive. Here’s a closer look at the latest rankings and how the top gods stack up in this ever-changing landscape.
Tier List Overview
- S-Tier: The Unstoppable Forces
Bacchus (Guardian) (our tip pick), Loki (Assassin), Jing Wei (Hunter), Fenrir (Assassin), The Morrigan (Mage), Hercules (Warrior) - A-Tier: The Reliable Powerhouses
Bellona (Warrior), Kukulkan (Mage), Hades (Mage), Anhur (Hunter), Freya (Mage), Poseidon (Mage), Thor (Assassin) - B-Tier: The Situational Specialists
Ymir (Guardian), Zeus (Mage), Chaac (Warrior), Cernunnos (Hunter), Hou Yi (Hunter), King Arthur (Warrior), Odin (Warrior), Vulcan (Mage) - C-Tier: The Underwhelming Picks
Athena (Guardian), Neith (Hunter), Sol (Mage)
S-Tier Gods: The Unstoppable Forces
Bacchus (Guardian)
- Abilities:
- Chug: Boosts his “Drunk-O-Meter,” enhancing abilities and granting damage mitigation.
- Belly Flop: Leaps and crashes down, damaging and knocking up enemies.
- Belch of the Gods: Belches in a cone, dealing damage over time and stunning at max “Drunk” level.
- Intoxicate (Ultimate): Intoxicates enemies in an area, causing them to stumble and take damage.
- Playstyle: Bacchus remains the ultimate party crasher, excelling as a frontline initiator. His Belly Flop and Intoxicate combo disrupts entire teams, while his durability ensures he’s tough to kill. In a meta favoring aggressive guardians, Bacchus reigns supreme—raise a glass and watch enemies stagger.
Loki (Assassin)
- Abilities:
- Vanish: Turns invisible, gaining speed and a delayed damage burst upon exiting stealth.
- Aimed Strike: Next basic attack deals bonus damage and slows.
- Flurry Strike: Rapid cone attacks.
- Assassinate (Ultimate): Teleports to a target, damaging and stunning the nearest enemy.
- Playstyle: Loki’s deception and burst potential make him a jungle terror. Vanish sets up ambushes, and Assassinate secures kills on isolated targets. Precision is key—mistakes leave him vulnerable, but mastery turns him into a shadow-haunting nightmare.
Jing Wei (Hunter)
- Abilities:
- Persistent Gust: Knocks up enemies and boosts attack speed.
- Explosive Bolts: Basic attacks deal area damage.
- Agility: Dashes forward, leaving a speed-boosting trail.
- Air Strike (Ultimate): Soars up, raining arrows and repositioning.
- Playstyle: Jing Wei’s mobility and scaling define her dominance. Her passive flight keeps her in lane, while Agility and Air Strike make her untouchable. She thrives on outmaneuvering foes and shredding teams late-game—a true whirlwind of destruction.
Fenrir (Assassin)
- Abilities:
- Unchained: Leaps forward, damaging and stunning at full runes.
- Seething Howl: Boosts physical power and lifesteal.
- Brutalize: Multi-hit attack on a target.
- Ragnarok (Ultimate): Grows large, gains CC immunity, and bites to carry an enemy.
- Playstyle: Fenrir’s raw aggression shines early, snowballing into dominance. Unchained and Ragnarok isolate and eliminate key targets, thriving in chaotic fights. He’s the feral force that turns skirmishes into feasts of victory.
The Morrigan (Mage)
- Abilities:
- Deadly Aspects: Boosts basic attack damage.
- Dark Omen: Projectile marks enemies for extra damage.
- Confusion: Creates a decoy and goes invisible.
- Changeling (Ultimate): Transforms into any god in the match, copying their kit.
- Playstyle: The Morrigan’s unpredictability is unmatched. Changeling lets her adapt to any situation, doubling strengths or sowing chaos. She demands roster mastery but rewards outsmarting foes with endless strategic depth.
Hercules (Warrior)
- Abilities:
- Driving Strike: Charges forward, knocking enemies back.
- Earthbreaker: Slams the ground, launching enemies upward.
- Mitigate Wounds: Heals over time, gaining bonus healing when hit.
- Excavate (Ultimate): Hurls a boulder that bounces, dealing massive damage.
- Playstyle: Hercules brings brute strength and resilience. His knockback and launch combo disrupts positioning, while Mitigate Wounds keeps him in the fight. In a meta valuing aggression, his ability to brawl and survive earns him S-Tier status.
A-Tier Gods: The Reliable Powerhouses
Bellona (Warrior)
- Abilities:
- Shield Bash: Dashes forward, gaining block stacks.
- Bludgeon: Area damage swing with power boost.
- Scourge: Line attack that disarms.
- Eagle’s Rally (Ultimate): Leaps, plants a flag to buff allies and stun enemies.
- Playstyle: Bellona’s versatility shines through her adaptive kit. She controls fights with stances and Eagle’s Rally, fitting into any team. While not the flashiest, her consistency makes her a reliable backbone.
Kukulkan (Mage)
- Abilities:
- Zephyr: Slows and damages with a projectile.
- Slipstream: Boosts movement speed.
- Whirlwind: Creates a damaging tornado.
- Spirit of the Nine Winds (Ultimate): Summons a dragon for massive linear damage.
- Playstyle: Kukulkan’s artillery style devastates from afar. Whirlwind and his ultimate shred clustered foes, but he’s vulnerable up close. Safe positioning turns him into a storm of destruction.
Hades (Mage)
- Abilities:
- Death From Below: Dives underground, emerging to damage.
- Shroud of Darkness: Silences and fears in a cone.
- Devour Souls: Detonates blight for damage and healing.
- Pillar of Agony (Ultimate): Pulls enemies in, dealing damage over time.
- Playstyle: Hades blends mage damage with tanky sustain. Pillar of Agony swings fights when timed right, and his self-healing adds durability. He’s a high-impact pick for risk-takers.
Anhur (Hunter)
- Abilities:
- Shifting Sands: Slows enemies and boosts his damage in a zone.
- Impale: Spear stuns against walls.
- Disperse: Leaps, damaging on landing.
- Desert Fury (Ultimate): Fires piercing spears.
- Playstyle: Anhur rewards tactical precision. Impale’s wall stun and Shifting Sands zone control make him a skill-shot master. He lacks flashy escapes but excels at punishing poor positioning.
Freya (Mage)
- Abilities:
- Northern Lights: Enhances attacks with magical damage.
- Pulse: Toggles ranged attack pulses.
- Banish: Lifts enemies into the air.
- Valkyrie’s Discretion (Ultimate): Flies up, firing powerful bolts.
- Playstyle: Freya’s hybrid damage scales hard late-game. Banish sets up plays, and her ultimate repositions while dealing heavy hits. She’s a reliable powerhouse with growing threat potential.
Poseidon (Mage)
- Abilities:
- Tidal Surge: Pushes enemies with a wave.
- Trident: Boosts attack speed and damage.
- Whirlpool: Pulls enemies into a damaging vortex.
- Release the Kraken (Ultimate): Summons a kraken for massive area damage and knockup.
- Playstyle: Poseidon’s control and burst shine in team fights. Whirlpool traps foes, and Release the Kraken devastates. He’s a dependable mage for consistent impact.
Thor (Assassin)
- Abilities:
- Mjolnir’s Attunement: Throws hammer, damaging on return.
- Tectonic Rift: Stuns with a ground fissure.
- Berserker Barrage: Spins, damaging nearby enemies.
- Anvil of Dawn (Ultimate): Flies up, slamming down to stun and damage.
- Playstyle: Thor’s mobility and CC make him a reliable assassin. Anvil of Dawn initiates from anywhere, and his combo secures kills. He’s a steady pick for jungle dominance.
B-Tier Gods: The Situational Specialists
Ymir (Guardian)
- Abilities:
- Ice Wall: Blocks movement with ice.
- Glacial Strike: Slows and damages in a line.
- Frost Breath: Freezes enemies.
- Shards of Ice (Ultimate): Channels area damage.
- Playstyle: Ymir’s CC remains potent, but his narrow role drops him to B-Tier. Ice Wall and Frost Breath disrupt, yet he’s outshined by more versatile guardians in the current meta.
Zeus (Mage)
- Abilities:
- Chain Lightning: Bounces, applying charges.
- Aegis Assault: Shield enhances abilities.
- Detonate Charge: Explodes charges for damage.
- Lightning Storm (Ultimate): Random strikes in an area.
- Playstyle: Zeus deals devastating damage but lacks mobility. He thrives with protection, making him situational—lightning strikes only when conditions align.
Chaac (Warrior)
- Abilities:
- Thunder Strike: Axe deals area damage.
- Torrent: Spins, gaining protections.
- Rain Dance: Slows enemies, heals himself.
- Storm Call (Ultimate): Silences and damages around him.
- Playstyle: Chaac’s sustain and control hold lanes well. He lacks burst but wears foes down. He’s solid but shines most in prolonged fights.
Cernunnos (Hunter)
- Abilities:
- Shifter of Seasons: Cycles attack effects (lifesteal, slow, debuff, damage).
- Bramble Blast: Explodes into thorns.
- Horn Charge: Dashes, damaging enemies.
- The Wild Hunt (Ultimate): Turns enemies into boars, stunning them.
- Playstyle: Cernunnos’ versatility is niche. Seasonal shifts require skill, and he lags behind meta hunters in burst and mobility, making him situational.
Hou Yi (Hunter)
- Abilities:
- Ricochet: Arrow bounces off walls.
- Mark of the Golden Crow: Marks enemies for bonus damage.
- Divebomb: Leaps, slowing enemies.
- Sunbreaker (Ultimate): Rains solar flares.
- Playstyle: Hou Yi’s skill shots reward precision, but he struggles in a mobility-driven meta. He’s effective in specific matchups with good aim.
King Arthur (Warrior)
- Abilities:
- Overhead Slash: Combo damage.
- Bladestorm: Spins, damaging nearby foes.
- Battle Stomp: Stuns in an area.
- Sundering Strike (Ultimate): Charges, knocking up enemies.
- Playstyle: King Arthur’s combo-heavy style demands energy management. He’s strong in skilled hands but situational due to meta favoring burst over sustained fights.
Odin (Warrior)
- Abilities:
- Lunge: Leaps, damaging enemies.
- Raven Shout: Shield that explodes on expiry.
- Gungnir’s Might: Slows and damages with spear swings.
- Ring of Spears (Ultimate): Traps enemies in a ring, boosting allies.
- Playstyle: Odin’s Ring of Spears sets up plays, but his impact relies on team coordination. He’s useful in specific comps, less so solo.
Vulcan (Mage)
- Abilities:
- Backfire: Fires a quick shot.
- Inferno Cannon: Deploys a turret.
- Magma Bomb: Knocks enemies up.
- Earthshaker (Ultimate): Long-range explosive projectile.
- Playstyle: Vulcan’s zoning and poke are solid, but he’s situational. His turret and ultimate shine in defensive setups, less in aggressive metas.
C-Tier Gods: The Underwhelming Picks
Athena (Guardian)
- Abilities:
- Preemptive Strike: Charges, slowing enemies.
- Confound: Taunts enemies.
- Shield Wall: Summons damaging soldiers.
- Defender of Olympus (Ultimate): Leaps to an ally, mitigating damage and dealing damage.
- Playstyle: Athena’s global support lags in a fast meta. Her taunt and ultimate need heavy coordination, leaving her outpaced by more immediate guardians.
Neith (Hunter)
- Abilities:
- Spirit Arrow: Roots and explodes weaves.
- Unravel: Damages and heals, unraveling weaves.
- Back Flip: Flips back, leaving a weave.
- World Weaver (Ultimate): Global arrow stuns and damages.
- Playstyle: Neith’s simplicity suits beginners, but she lacks depth. In a high-mobility meta, she’s outclassed, offering safe but unremarkable play.
Sol (Mage)
- Abilities:
- Radiance: Heals and damages over time.
- Stellar Burst: Explodes after a delay.
- Disapparate: Becomes intangible, gaining speed.
- Supernova (Ultimate): Fires homing projectiles.
- Playstyle: Sol’s hybrid kit underperforms. She struggles to keep up with burst mages and mobile hunters, needing tuning to shine.
SMITE 2 Meta Summary
SMITE 2’s battleground in March 2025 is a lethal arena where mobility, burst, and aggression dominate. Assassins like Loki and Fenrir rule the jungle, while hunters like Jing Wei dictate lanes with repositioning and scaling. Guardians and warriors, led by Bacchus and Hercules, take assertive roles. The unified Strength and Intelligence item system blurs roles, rewarding bold experimentation—think crit Ymir or tanky Freya. Passive play is out; adaptability is in.
SMITE 2 vs. SMITE
SMITE 2 redefines its predecessor with Unreal Engine 5’s fluid combat and stunning visuals. The unified item system breaks build norms, making every match a strategic puzzle. Faster gameplay and higher stakes demand sharper skills, but the core spirit endures, evolved into a thrilling new era.
So gear up, choose your god wisely, and step onto the battlefield with confidence. After all, fortune favors the bold, and the gods are watching.
Learn more about SMITE 2 on the official website: SMITE 2